Difference between revisions of "Game.dtz"
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}; | }; | ||
</source> | </source> | ||
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==handling data== | ==handling data== | ||
Revision as of 21:13, 1 August 2012
DTZ - a memory dump console packaged with a lossless compression algorithm deflate/zlib. You can pack and unpack, for example, by using DTZ Editor.
GAME.DTZ
| Description | Analogy | Offset | Notes |
|---|---|---|---|
| Textures | |||
| textures of menu | frontend.txd | LCS PS2: 0x4E4A30
|
contain texture of menu, packed deflate/zlib algorithm (*) |
| texture of fonts | fonts.txd | LCS PS2: 0x4EF4D8
|
also packed deflate/zlib algorithm (*) |
| texture of particle effects | particle.txd | contain all textures of particle effect (*) | |
| generic-textures | generic.txd, wheels.txd, vehicle.txd | contains general textures for cars and all the textures of wheels (*) | |
| radar icons | hud.txd | contain textures for hud (*) | |
| texture of radar | radarNN.txd | only in GTA VCS | |
| Animation | |||
| ? | ped.ifp | ||
| ? | swim.ifp | only in GTA VCS | |
| ? | fight.ifp | only in GTA VCS | |
| ? | driveby.ifp | only in GTA VCS | |
| DIR-files | |||
| for cuts.img | cuts.dir | not working | |
| for GTA3PS2.IMG | GTA3PS2.dir | specifi? for stories, doesn't contain the names. | |
| Collision | |||
| ? | peds.col | peds.col2 | |
| ? | vehicles.col | vehicles.col2 | |
| ? | weapons.col | weapons.col2 | |
| Models | |||
| model of plane | air_vlo.dff | air_vlo.mdl | |
| model of arrow | arrow.dff | arrow.mdl | |
| model of wheels | wheels.dff | ||
| model of marker (zone) | zonecylb.dff | ||
| IDE / IPL / DAT | |||
| IDE | *.ide | contain all name of models and textures. | |
| IPL | *.ipl | contains all the coordinates for the placement of collisions in the game. | |
| colors of cars | carcols.dat | ||
| cullzone data | cullzone.dat | ||
| fistfite data | fistfite.dat | ||
| handling data | handling.dat | LCS PS2: 0x1647A0
|
LCS and VCS have different structure of handling |
| info.zon | |||
| map.zon | |||
| object data | object.dat | ||
| particle data | particle.dat | ||
| pedstats data | pedstats.dat | ||
| timecyc data | timecyc.dat | ||
| data about waters surfaces | waterpro.dat | ||
| weapon data | weapon.dat | VCS PS2: 0x3D7530
|
|
| Other | |||
| SDT-files. | only in PSP versions | ||
Notes:
- Offset is specified for the unpacked game.dtz
- * - Data marked with (*) are opened by GTA Stories Texture Explorer.
weapons data