Difference between revisions of "Game.dtz"
Jump to navigation
Jump to search
m (link update) |
m |
||
| Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
{{lowercase}} | {{lowercase}} | ||
| − | ''' | + | '''DTZ''' - a memory dump console packaged with a lossless compression algorithm deflate/[http://zlib.net/ zlib]. Unpack and pack can, for example, by using [[DTZ Editor]]. |
| − | + | {|{{Prettytable}} | |
| − | + | ! Description | |
| − | * | + | ! Analogy |
| − | * | + | ! Offset |
| − | * | + | ! Notes |
| − | + | |- | |
| − | * | + | | colspan="4" | <b>Textures</b> |
| − | * | + | |- |
| − | + | | textures of menu | |
| − | + | | frontend.txd | |
| − | + | | | |
| − | + | | contain texture of menu, packed deflate/zlib algorithm (*) | |
| − | + | |- | |
| − | + | | texture of fonts | |
| − | * | + | | fonts.txd |
| − | * | + | | |
| − | * | + | | also packed deflate/zlib algorithm (*) |
| + | |- | ||
| + | | texture of particle effects | ||
| + | | particle.txd | ||
| + | | | ||
| + | | contain all textures of particle effect (*) | ||
| + | |- | ||
| + | | generic-textures | ||
| + | | generic.txd, wheels.txd, vehicle.txd | ||
| + | | | ||
| + | | contains general textures for cars and all the textures of wheels (*) | ||
| + | |- | ||
| + | | radar icons | ||
| + | | hud.txd | ||
| + | | | ||
| + | | contain textures for hud (*) | ||
| + | |- | ||
| + | | texture of radar | ||
| + | | radarNN.txd | ||
| + | | | ||
| + | | only in [[GTA VCS]] | ||
| + | |- | ||
| + | | colspan="4" | <b>Animation</b> | ||
| + | |- | ||
| + | | ? | ||
| + | | ped.ifp | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | ? | ||
| + | | swim.ifp | ||
| + | | | ||
| + | | only in [[GTA VCS]] | ||
| + | |- | ||
| + | | ? | ||
| + | | fight.ifp | ||
| + | | | ||
| + | | only in [[GTA VCS]] | ||
| + | |- | ||
| + | | ? | ||
| + | | driveby.ifp | ||
| + | | | ||
| + | | only in [[GTA VCS]] | ||
| + | |- | ||
| + | ! [[IMG|DIR]]-files | ||
| + | |- | ||
| + | | for cuts.img | ||
| + | | cuts.dir | ||
| + | | | ||
| + | | not working | ||
| + | |- | ||
| + | | for GTA3PS2.IMG | ||
| + | | GTA3PS2.dir | ||
| + | | | ||
| + | | specifi? for stories, doesn't contain the names, read by Stories WRLD Tool | ||
| + | |- | ||
| + | | colspan="4" | <b>Collision</b> | ||
| + | |- | ||
| + | | ? | ||
| + | | peds.col | ||
| + | | | ||
| + | | peds.col2 | ||
| + | |- | ||
| + | | ? | ||
| + | | vehicles.col | ||
| + | | | ||
| + | | vehicles.col2 | ||
| + | |- | ||
| + | | ? | ||
| + | | weapons.col | ||
| + | | | ||
| + | | weapons.col2 | ||
| + | |- | ||
| + | | colspan="4" | <b>Models</b> | ||
| + | |- | ||
| + | | model of plane | ||
| + | | air_vlo.dff | ||
| + | | | ||
| + | | air_vlo.mdl | ||
| + | |- | ||
| + | | model of arrow | ||
| + | | arrow.dff | ||
| + | | | ||
| + | | arrow.mdl | ||
| + | |- | ||
| + | | model of wheels | ||
| + | | wheels.dff | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | model of marker (zone) | ||
| + | | zonecylb.dff | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | colspan="4" | <b>IDE / IPL / DAT</b> | ||
| + | |- | ||
| + | | [[IDE]] | ||
| + | | *.ide | ||
| + | | | ||
| + | | contain all name of models and textures, read by Stories WRLD Tool | ||
| + | |- | ||
| + | | [[IPL]] | ||
| + | | *.ipl | ||
| + | | | ||
| + | | contains all the coordinates for the placement of collisions in the game, read by Stories WRLD Tool | ||
| + | |- | ||
| + | | colors of cars | ||
| + | | carcols.dat | ||
| + | | | ||
| + | |- | ||
| + | | cullzone data | ||
| + | | cullzone.dat | ||
| + | | | ||
| + | |- | ||
| + | | fistfite data | ||
| + | | fistfite.dat | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | handling data | ||
| + | | handling.dat | ||
| + | | | ||
| + | | read by Stories WRLD Tool | ||
| + | |- | ||
| + | | | ||
| + | | info.zon | ||
| + | | | ||
| + | | read by Stories WRLD Tool | ||
| + | |- | ||
| + | | | ||
| + | | map.zon | ||
| + | | | ||
| + | | read by Stories WRLD Tool | ||
| + | |- | ||
| + | | object data | ||
| + | | object.dat | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | particle data | ||
| + | | particle.dat | ||
| + | | | ||
| + | | read by Stories WRLD Tool | ||
| + | |- | ||
| + | | pedstats data | ||
| + | | pedstats.dat | ||
| + | | | ||
| + | | read by Stories WRLD Tool | ||
| + | |- | ||
| + | | timecyc data | ||
| + | | timecyc.dat | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | data about waters surfaces | ||
| + | | waterpro.dat | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | weapon data | ||
| + | | [[weapon.dat]] | ||
| + | | <code>VCS PS2: 0x3D7530</code> | ||
| + | | | ||
| + | |- | ||
| + | | colspan="4" | <b>??????</b> | ||
| + | |- | ||
| + | | [[SDT]]-files. | ||
| + | | | ||
| + | | | ||
| + | | only in PSP versions | ||
| + | |} | ||
| + | <b>Notes</b><br /> | ||
| + | * Offset is specified for the unpacked game.dtz | ||
| + | * * - Data marked with (*) are opened by [[GTA Stories Texture Explorer]]. | ||
| + | * ** - Data marked with (**) are opened by [[Stories WRLD Tool]]. | ||
| − | + | At the moment, Stories WRLD Tool is private tool and belongs to LCS Team. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Revision as of 00:47, 31 July 2012
DTZ - a memory dump console packaged with a lossless compression algorithm deflate/zlib. Unpack and pack can, for example, by using DTZ Editor.
| Description | Analogy | Offset | Notes |
|---|---|---|---|
| Textures | |||
| textures of menu | frontend.txd | contain texture of menu, packed deflate/zlib algorithm (*) | |
| texture of fonts | fonts.txd | also packed deflate/zlib algorithm (*) | |
| texture of particle effects | particle.txd | contain all textures of particle effect (*) | |
| generic-textures | generic.txd, wheels.txd, vehicle.txd | contains general textures for cars and all the textures of wheels (*) | |
| radar icons | hud.txd | contain textures for hud (*) | |
| texture of radar | radarNN.txd | only in GTA VCS | |
| Animation | |||
| ? | ped.ifp | ||
| ? | swim.ifp | only in GTA VCS | |
| ? | fight.ifp | only in GTA VCS | |
| ? | driveby.ifp | only in GTA VCS | |
| DIR-files | |||
| for cuts.img | cuts.dir | not working | |
| for GTA3PS2.IMG | GTA3PS2.dir | specifi? for stories, doesn't contain the names, read by Stories WRLD Tool | |
| Collision | |||
| ? | peds.col | peds.col2 | |
| ? | vehicles.col | vehicles.col2 | |
| ? | weapons.col | weapons.col2 | |
| Models | |||
| model of plane | air_vlo.dff | air_vlo.mdl | |
| model of arrow | arrow.dff | arrow.mdl | |
| model of wheels | wheels.dff | ||
| model of marker (zone) | zonecylb.dff | ||
| IDE / IPL / DAT | |||
| IDE | *.ide | contain all name of models and textures, read by Stories WRLD Tool | |
| IPL | *.ipl | contains all the coordinates for the placement of collisions in the game, read by Stories WRLD Tool | |
| colors of cars | carcols.dat | ||
| cullzone data | cullzone.dat | ||
| fistfite data | fistfite.dat | ||
| handling data | handling.dat | read by Stories WRLD Tool | |
| info.zon | read by Stories WRLD Tool | ||
| map.zon | read by Stories WRLD Tool | ||
| object data | object.dat | ||
| particle data | particle.dat | read by Stories WRLD Tool | |
| pedstats data | pedstats.dat | read by Stories WRLD Tool | |
| timecyc data | timecyc.dat | ||
| data about waters surfaces | waterpro.dat | ||
| weapon data | weapon.dat | VCS PS2: 0x3D7530
|
|
| ?????? | |||
| SDT-files. | only in PSP versions | ||
Notes
- Offset is specified for the unpacked game.dtz
- * - Data marked with (*) are opened by GTA Stories Texture Explorer.
- ** - Data marked with (**) are opened by Stories WRLD Tool.
At the moment, Stories WRLD Tool is private tool and belongs to LCS Team.