Difference between revisions of "055B"

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[[File:055B.png|thumb|055B pickup]]
 
[[File:055B.png|thumb|055B pickup]]
__NOTOC__
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{{Icon|VC}}
{{OpCode
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<hr />
| ini        = 055B=5,%5d% %4h% %1d% %2d% %3d%
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'''Description'''
| description = Creates a clothing pickup
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: Creates a clothing pickup
| p1          = X-coordinate
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'''Syntax'''
| p2          = Y-coordinate
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: 055B: [''var''] = create_clothes_pickup [''int''] at [''flt1''] [''flt2''] [''flt3'']
| p3          = Z-coordinate
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'''Parameter'''
| p4          = ID
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: [''var'']
| p5          = Pickup handle
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:: Variable to store the handle of the pickup
| game        = [[Vice City]]
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: [''int'']
}}
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:: [[#Clothing IDs|Clothing ID]]
This opcode creates a clothing [[0213#Pickup types|type 2]] pickup. Like most pickups, it spins, glows, and can be "picked up" by walking through it. The pickup uses the model clothesp.dff to create the pickup so the model has to be at least defined somewhere in an [[IDE]] file for the opcode to work. This pickup is unique for having a text above the pickup. The text depends on its ID. The opcode alone does not let the player change clothes. To change clothes, see [[clothes pickup]] for a code snippet based on the code used in Vice City. Note that the parameters of this opcode are rearranged.
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: [''flt1'']
[[Sanny Builder]] example:<source lang="scm">055B: 0@ = create_clothes_pickup 12 at 0.0 0.0 0.0</source>
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:: X-coordinate
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: [''flt2'']
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:: Y-coordinate
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: [''flt3'']
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:: Z-coordinate
  
==Note==
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This opcode spawns a clothing [[0213#Pickup types|type 2]] pickup. Like most pickups, it spins, glows, and can be "picked up" by walking through it. The pickup uses the model <code>clothesp.dff</code> to create the pickup so the model needs to be defined somewhere in an [[IDE]] file for the opcode to work. This pickup is unique for having a text above the pickup. The text depends on its ID. The opcode alone does not let the player change clothes; to change clothes, see [[clothes pickup]] for a code snippet based on the code used in Vice City.
The above format is more commonly used. The actual format of this opcode is in order:<br>
 
<code>055B=5,%1d% %2d% %3d% %4h% %5d%</code><br>
 
The format to use depends on which INI file you use.
 
  
==Clothing IDs==
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== Clothing IDs ==
 
{| {{prettytable}}
 
{| {{prettytable}}
 
! ID
 
! ID
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|}
 
|}
  
==Keywords==
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== Example ==
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:''Main page: [[Clothes pickup]]''
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== Keywords ==
 
pickups, clothes, clothesp
 
pickups, clothes, clothesp
  
==See also==
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[[Category:OpCodes]]
[[Clothes pickup]]
 

Revision as of 21:50, 13 September 2011

055B pickup

Vice City


Description

Creates a clothing pickup

Syntax

055B: [var] = create_clothes_pickup [int] at [flt1] [flt2] [flt3]

Parameter

[var]
Variable to store the handle of the pickup
[int]
Clothing ID
[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
Z-coordinate

This opcode spawns a clothing type 2 pickup. Like most pickups, it spins, glows, and can be "picked up" by walking through it. The pickup uses the model clothesp.dff to create the pickup so the model needs to be defined somewhere in an IDE file for the opcode to work. This pickup is unique for having a text above the pickup. The text depends on its ID. The opcode alone does not let the player change clothes; to change clothes, see clothes pickup for a code snippet based on the code used in Vice City.

Clothing IDs

ID GXT entry Clothing
1 OUTFT1 Street
2 OUTFT2 Soiree
3 OUTFT3 Coveralls
4 OUTFT4 Country Club
5 OUTFT5 Havana
6 OUTFT6 Cop
7 OUTFT7 Bank Job
8 OUTFT8 Casual
9 OUTFT9 Mr Vercetti
10 OUTFT10 Tracksuit
11 OUTFT11 Tracksuit
12 OUTFT12 Frankie
13 OUTFT13 MC Tommy (unused)

Example

Main page: Clothes pickup

Keywords

pickups, clothes, clothesp