Difference between revisions of "055B"
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[[File:055B.png|thumb|055B pickup]] | [[File:055B.png|thumb|055B pickup]] | ||
− | + | {{Icon|VC}} | |
− | {{ | + | <hr /> |
− | + | '''Description''' | |
− | + | : Creates a clothing pickup | |
− | + | '''Syntax''' | |
− | + | : 055B: [''var''] = create_clothes_pickup [''int''] at [''flt1''] [''flt2''] [''flt3''] | |
− | + | '''Parameter''' | |
− | + | : [''var''] | |
− | + | :: Variable to store the handle of the pickup | |
− | + | : [''int''] | |
− | + | :: [[#Clothing IDs|Clothing ID]] | |
− | + | : [''flt1''] | |
− | [[ | + | :: X-coordinate |
+ | : [''flt2''] | ||
+ | :: Y-coordinate | ||
+ | : [''flt3''] | ||
+ | :: Z-coordinate | ||
− | + | This opcode spawns a clothing [[0213#Pickup types|type 2]] pickup. Like most pickups, it spins, glows, and can be "picked up" by walking through it. The pickup uses the model <code>clothesp.dff</code> to create the pickup so the model needs to be defined somewhere in an [[IDE]] file for the opcode to work. This pickup is unique for having a text above the pickup. The text depends on its ID. The opcode alone does not let the player change clothes; to change clothes, see [[clothes pickup]] for a code snippet based on the code used in Vice City. | |
− | |||
− | <code> | ||
− | The | ||
− | ==Clothing IDs== | + | == Clothing IDs == |
{| {{prettytable}} | {| {{prettytable}} | ||
! ID | ! ID | ||
Line 78: | Line 79: | ||
|} | |} | ||
− | ==Keywords== | + | == Example == |
+ | :''Main page: [[Clothes pickup]]'' | ||
+ | |||
+ | == Keywords == | ||
pickups, clothes, clothesp | pickups, clothes, clothesp | ||
− | + | [[Category:OpCodes]] | |
− | [[ |
Revision as of 21:50, 13 September 2011
Description
- Creates a clothing pickup
Syntax
- 055B: [var] = create_clothes_pickup [int] at [flt1] [flt2] [flt3]
Parameter
- [var]
- Variable to store the handle of the pickup
- [int]
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate
This opcode spawns a clothing type 2 pickup. Like most pickups, it spins, glows, and can be "picked up" by walking through it. The pickup uses the model clothesp.dff
to create the pickup so the model needs to be defined somewhere in an IDE file for the opcode to work. This pickup is unique for having a text above the pickup. The text depends on its ID. The opcode alone does not let the player change clothes; to change clothes, see clothes pickup for a code snippet based on the code used in Vice City.
Clothing IDs
ID | GXT entry | Clothing |
---|---|---|
1 | OUTFT1 | Street |
2 | OUTFT2 | Soiree |
3 | OUTFT3 | Coveralls |
4 | OUTFT4 | Country Club |
5 | OUTFT5 | Havana |
6 | OUTFT6 | Cop |
7 | OUTFT7 | Bank Job |
8 | OUTFT8 | Casual |
9 | OUTFT9 | Mr Vercetti |
10 | OUTFT10 | Tracksuit |
11 | OUTFT11 | Tracksuit |
12 | OUTFT12 | Frankie |
13 | OUTFT13 | MC Tommy (unused) |
Example
- Main page: Clothes pickup
Keywords
pickups, clothes, clothesp