Difference between revisions of "Talk:Vehicle Audio Loader"
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What to add more. It is just loader compiled as ASI plugin and reads vehicleAudioSettings.cfg, then puts values into newly allocated memory of gta_sa.exe + changed 2 pointers. | What to add more. It is just loader compiled as ASI plugin and reads vehicleAudioSettings.cfg, then puts values into newly allocated memory of gta_sa.exe + changed 2 pointers. | ||
− | Same structure of audio properties is not invented myself and must agree with a one from GTA SA. Only format of .cfg is invented myself. <span style="font-family:Courier New">'''{{#if:Seemann|[[User:fastman92|fastman92]]}}<sup>[[Special:Contributions/fastman92|?]][[User_talk:fastman92|!]]</sup>'''</span> | + | Same structure of audio properties is not invented myself and must agree with a one from GTA SA. Only format of .cfg is invented myself. Next thing i would like people to encourage trying to find out what left values in structure are doing in game. There are many unknown fields. |
+ | <span style="font-family:Courier New">'''{{#if:Seemann|[[User:fastman92|fastman92]]}}<sup>[[Special:Contributions/fastman92|?]][[User_talk:fastman92|!]]</sup>'''</span> |
Revision as of 18:58, 13 September 2011
Why do we have an article about one file without proper description of the tool itselt? I recommend to make a separate article about Vehicle Audio Loader and move the content of this page (VehicleAudioSettings.cfg) to it. Seemann?! 12:04, 13 September 2011 (UTC)
What to add more. It is just loader compiled as ASI plugin and reads vehicleAudioSettings.cfg, then puts values into newly allocated memory of gta_sa.exe + changed 2 pointers. Same structure of audio properties is not invented myself and must agree with a one from GTA SA. Only format of .cfg is invented myself. Next thing i would like people to encourage trying to find out what left values in structure are doing in game. There are many unknown fields. fastman92?!