Difference between revisions of "Talk:HIER"

From GTAMods Wiki
Jump to navigation Jump to search
m
Line 7: Line 7:
 
Object names and indices must be unique. But do those objects realy depend on cutscenes? I think just like special actors they can be loaded everywhere else, too... I think a better description would be "virtual object". --{{#if:Aschratt|[[User:Aschratt|Aschratt]]}} - [http://www.aschratt.com oO] 09:08, 21 November 2010 (UTC)
 
Object names and indices must be unique. But do those objects realy depend on cutscenes? I think just like special actors they can be loaded everywhere else, too... I think a better description would be "virtual object". --{{#if:Aschratt|[[User:Aschratt|Aschratt]]}} - [http://www.aschratt.com oO] 09:08, 21 November 2010 (UTC)
  
:In VC, creating the object outside cutscenes will not make the object visible and it may crash the game. I don't know where else can this object be used so I think it only has a purpose in cutscenes. The difference between cutscene objects and special actors is that  special actors are defined in the section that peds are defined and cutscene objects are defined in their own section.--[[User:Spaceeinstein|Spaceeinstein]] 10:08, 21 November 2010 (UTC)
+
:In VC, creating the object outside cutscenes will not make the object visible and it may crash the game. I don't know where else can this object be used so I think it only has a purpose in cutscenes. The difference between cutscene objects and special actors is that  special actors are defined in the section that peds are defined and cutscene objects are defined in their own section. So I don't think treating special actors as regular peds is the same as treating cutscene objects as regular objects.--[[User:Spaceeinstein|Spaceeinstein]] 10:08, 21 November 2010 (UTC)

Revision as of 10:13, 21 November 2010

San Andreas does also define placeholders for animations and draw distances. The default values are:

  • Texture: generic
  • Animation: null
  • Draw Distance: 2000.0

Object names and indices must be unique. But do those objects realy depend on cutscenes? I think just like special actors they can be loaded everywhere else, too... I think a better description would be "virtual object". --Aschratt - oO 09:08, 21 November 2010 (UTC)

In VC, creating the object outside cutscenes will not make the object visible and it may crash the game. I don't know where else can this object be used so I think it only has a purpose in cutscenes. The difference between cutscene objects and special actors is that special actors are defined in the section that peds are defined and cutscene objects are defined in their own section. So I don't think treating special actors as regular peds is the same as treating cutscene objects as regular objects.--Spaceeinstein 10:08, 21 November 2010 (UTC)