Difference between revisions of "Template:Object-Flags"
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(VC's largest used flag: 1024) |
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|<center>-1</center>||<center>–</center>||<center><code>1111 1111 1111 1111 1111 1111</code></center>||Enables all flags. {{ref|1}} Never used by default. | |<center>-1</center>||<center>–</center>||<center><code>1111 1111 1111 1111 1111 1111</code></center>||Enables all flags. {{ref|1}} Never used by default. | ||
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− | |<center>1</center>||<center>{{Icon| | + | |<center>1</center>||<center>{{Icon|trilogy}} {{Icon|4}}</center>||<center><code>0000 0000 0000 0000 0000 0001</code></center>||Wet effect (objects appear darker). |
|- | |- | ||
− | |<center>2</center>||<center>{{Icon| | + | |<center>2</center>||<center>{{Icon|trilogy}} {{Icon|4}}</center>||<center><code>0000 0000 0000 0000 0000 0010</code></center>||Indicates that the object gets rendered at night for objects defined in ''TOBJ''. |
|- | |- | ||
− | |<center>4</center>||<center>{{Icon| | + | |<center>4</center>||<center>{{Icon|trilogy}} {{Icon|4}}</center>||<center><code>0000 0000 0000 0000 0000 0100</code></center>||Alpha transparency 1 |
|- | |- | ||
− | |<center>8</center>||<center>{{Icon| | + | |<center>8</center>||<center>{{Icon|trilogy}} {{Icon|4}}</center>||<center><code>0000 0000 0000 0000 0000 1000</code></center>||Alpha transparency 2 |
|- | |- | ||
− | |<center>16</center>||<center>{{Icon| | + | |<center>16</center>||<center>{{Icon|trilogy}} {{Icon|4}}</center>||<center><code>0000 0000 0000 0000 0001 0000</code></center>||Opposite to flag '''2''' |
|- | |- | ||
− | |<center>32</center>||<center>{{Icon| | + | |<center>32</center>||<center>{{Icon|trilogy}} {{Icon|4}}</center>||<center><code>0000 0000 0000 0000 0010 0000</code></center>||Indicates an object to be used inside an interior. |
|- | |- | ||
− | |<center>64</center>||<center>{{Icon| | + | |<center>64</center>||<center>{{Icon|trilogy}} {{Icon|4}}</center>||<center><code>0000 0000 0000 0000 0100 0000</code></center>||Disables the [[COLL#Shadow_Mesh|shadow mesh]] to project a shadow. |
|- | |- | ||
− | |<center>128</center>||<center>{{Icon| | + | |<center>128</center>||<center>{{Icon|trilogy}} {{Icon|4}}</center>||<center><code>0000 0000 0000 0000 1000 0000</code></center>||Object surface will not be [[Wikipedia:Hidden_surface_determination|culled]]. |
|- | |- | ||
− | |<center>256</center>||<center>{{Icon| | + | |<center>256</center>||<center>{{Icon|trilogy}} {{Icon|4}}</center>||<center><code>0000 0000 0000 0001 0000 0000</code></center>||Disables draw distance (Only used for [[LOD]] objects with an ''LOD'' value greater than 299). |
|- | |- | ||
− | |<center>512</center>||<center>{{Icon| | + | |<center>512</center>||<center>{{Icon|trilogy}} {{Icon|4}}</center>||<center><code>0000 0000 0000 0010 0000 0000</code></center>||Object is breakable (like glass – additional parameters defined inside the [[object.dat]] file, otherwise there is no effect). |
|- | |- | ||
− | |<center>1024</center>||<center>{{Icon| | + | |<center>1024</center>||<center>{{Icon|trilogy}}{{Icon|4}}</center>||<center><code>0000 0000 0000 0100 0000 0000</code></center>||Similar to flag '''512''': object first cracks on a strong collision, then it breaks (does also require ''object.dat'' registration). |
|- | |- | ||
|<center>2048</center>||<center>{{Icon|SA}} {{Icon|4}}</center>||<center><code>0000 0000 0000 1000 0000 0000</code></center>||Indicates an object as an garage door (for more information see [[GRGE#Types_of_doors|GRGE]] – requires ''object.dat'' registration). | |<center>2048</center>||<center>{{Icon|SA}} {{Icon|4}}</center>||<center><code>0000 0000 0000 1000 0000 0000</code></center>||Indicates an object as an garage door (for more information see [[GRGE#Types_of_doors|GRGE]] – requires ''object.dat'' registration). |
Revision as of 22:11, 20 November 2010
Example:
{{Object-Flags}}
Flag | Supported games | Binary | Description |
---|---|---|---|
1111 1111 1111 1111 1111 1111 |
Enables all flags. [1] Never used by default. | ||
0000 0000 0000 0000 0000 0001 |
Wet effect (objects appear darker). | ||
0000 0000 0000 0000 0000 0010 |
Indicates that the object gets rendered at night for objects defined in TOBJ. | ||
0000 0000 0000 0000 0000 0100 |
Alpha transparency 1 | ||
0000 0000 0000 0000 0000 1000 |
Alpha transparency 2 | ||
0000 0000 0000 0000 0001 0000 |
Opposite to flag 2 | ||
0000 0000 0000 0000 0010 0000 |
Indicates an object to be used inside an interior. | ||
0000 0000 0000 0000 0100 0000 |
Disables the shadow mesh to project a shadow. | ||
0000 0000 0000 0000 1000 0000 |
Object surface will not be culled. | ||
0000 0000 0000 0001 0000 0000 |
Disables draw distance (Only used for LOD objects with an LOD value greater than 299). | ||
0000 0000 0000 0010 0000 0000 |
Object is breakable (like glass – additional parameters defined inside the object.dat file, otherwise there is no effect). | ||
0000 0000 0000 0100 0000 0000 |
Similar to flag 512: object first cracks on a strong collision, then it breaks (does also require object.dat registration). | ||
0000 0000 0000 1000 0000 0000 |
Indicates an object as an garage door (for more information see GRGE – requires object.dat registration). | ||
0000 0000 0001 0000 0000 0000 |
Indicates an multiclump object (Object switches from clump 2 to clump 1 after collision – requires object.dat registration). | ||
0000 0000 1000 0000 0000 0000 |
Uses object brightness from the current weather definition (See timecyc.dat – PoleShd). | ||
0000 0001 0000 0000 0000 0000 |
Object explodes after getting hit (requires object.dat registration). | ||
0000 0010 0000 0000 0000 0000 |
Unknown – apparently some flag for the Script. | ||
0000 0100 0000 0000 0000 0000 |
Unknown – only used 1 time in San Andreas. | ||
0000 1000 0000 0000 0000 0000 |
Object will switch from clump 2 to clump 1 after getting sprayed by the player (graffity flag). | ||
0001 0000 0000 0000 0000 0000 |
Disables backface culling – as an result the texture will be drawed on both sides of the model (Always enabled for GTA III and Vice City) | ||
0010 0000 0000 0000 0000 0000 |
Unknown – apparently related into physics. | ||
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