Difference between revisions of "0186"

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[[File:0186.jpg|thumb|0186 in action in Vice City]]
 
[[File:0186.jpg|thumb|0186 in action in Vice City]]
{{OpCode
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{{Icon|trilogy}} '''ADD_BLIP_FOR_CAR'''
| ini        = 0186=2,{{Hint|%2d%|parameter 2: blip handle}} {{Hint|%1d%|parameter 1: car handle}}
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<hr />
| description = Creates a blip and an arrow on the vehicle
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'''Description'''
| p1          = Existing vehicle handle
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: Adds a radar blip and an arrow to the vehicle
| p2          = Blip handle
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'''Syntax'''
| game        = [[GTA 3]], [[Vice City]], [[San Andreas]]
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: 0186: [''var''] = create_marker_above_car [''car handle'']
}}
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: [''var''] = Marker.CreateAboveCar( [''car handle''] )
This opcode creates a square blip denoting the location of the vehicle and an arrow above the vehicle. In GTA III the arrow would be blue, in Vice City it would be pink, and in San Andreas it would be red. The default size of the blip (usually set by opcode [[0168]]) is 3. The blip and arrow can be removed using opcode [[0164]]. Note that the parameters are swapped.
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'''Parameter'''
[[Sanny Builder]] example:<source lang="scm">0186: 1@ = create_marker_above_car 0@</source>
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: [''var'']
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:: Variable to store the handle of the blip
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: [''car handle'']
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:: The handle of the vehicle
  
==Notes==
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This opcode creates a square blip in the radar denoting the location of the vehicle and an arrow above the vehicle. In GTA III the arrow is blue, in Vice City it is pink, and in San Andreas it is red. The default size of the blip (usually set by opcode [[0168]]) is 3. The blip and arrow can be removed using opcode [[0164]].
The above format is more commonly used. The actual format of this opcode is in order:<br>
 
<code>0186=2,%1d% %2d%</code><br>
 
The format to use depends on which INI file you use.
 
  
In Sanny Builder, this opcode is equivalent to the command '''Marker.CreateAboveCar'''.
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== Keywords ==
Example: <source lang="scm">Marker.CreateAboveCar(1@, 0@)</source>
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create, set, marker, blip, arrow, car, vehicle
  
==Keywords==
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== See also ==
create, set, marker, blip, arrow, car, vehicle
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*[[0187]], for characters
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*[[0188]], for objects
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*[[0189]], for contact point
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*[[018A]], for coord
  
==See also==
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[[Category:OpCodes]]
*[[0187]] - For characters
 
*[[0188]] - For objects
 

Revision as of 23:03, 5 January 2015

0186 in action in Vice City

GTA III Vice City San Andreas ADD_BLIP_FOR_CAR


Description

Adds a radar blip and an arrow to the vehicle

Syntax

0186: [var] = create_marker_above_car [car handle]
[var] = Marker.CreateAboveCar( [car handle] )

Parameter

[var]
Variable to store the handle of the blip
[car handle]
The handle of the vehicle

This opcode creates a square blip in the radar denoting the location of the vehicle and an arrow above the vehicle. In GTA III the arrow is blue, in Vice City it is pink, and in San Andreas it is red. The default size of the blip (usually set by opcode 0168) is 3. The blip and arrow can be removed using opcode 0164.

Keywords

create, set, marker, blip, arrow, car, vehicle

See also