Difference between revisions of "Saves (GTA VC)"
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(garages, game logic, cranes) |
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Line 143: | Line 143: | ||
| float | | float | ||
| sky atmosphere blue overlay (between 0.0 and 1.0) | | sky atmosphere blue overlay (between 0.0 and 1.0) | ||
+ | |} | ||
+ | |||
+ | ==Block 3: Garages== | ||
+ | {| class="sortable" {{prettytable}} | ||
+ | ! Offset | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | 0x00 | ||
+ | | dword | ||
+ | | number of garages ([[0219]]) | ||
+ | |- | ||
+ | | 0x04 | ||
+ | | dword | ||
+ | | free bombs (0=not,1=yes) | ||
+ | |- | ||
+ | | 0x08 | ||
+ | | dword | ||
+ | | free respray ([[0335]]) | ||
+ | <!-- | ||
+ | |- | ||
+ | | 0x0C | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | | 0x10 | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | | 0x14 | ||
+ | | - | ||
+ | | - | ||
+ | --> | ||
+ | |- | ||
+ | | 0x18 | ||
+ | | dword | ||
+ | | garage type 8 status, see below | ||
+ | |- | ||
+ | | 0x1C | ||
+ | | dword | ||
+ | | garage type 9 status | ||
+ | |- | ||
+ | | 0x20 | ||
+ | | dword | ||
+ | | garage type 10 status | ||
+ | |- | ||
+ | | 0x24 | ||
+ | | dword | ||
+ | | garage type 22 status | ||
+ | <!-- | ||
+ | |- | ||
+ | | 0x28 | ||
+ | | - | ||
+ | | - | ||
+ | --> | ||
+ | |- | ||
+ | | 0x2C | ||
+ | | [48] | ||
+ | | garage car structures, see below | ||
+ | |- | ||
+ | | 0x7AC | ||
+ | | [32] | ||
+ | | garage structures, see below | ||
+ | |} | ||
+ | Export garage status: | ||
+ | *0x01=car 1 collected | ||
+ | *0x02=car 2 collected | ||
+ | *0x04=car 3 collected | ||
+ | *0x08=car 4 collected | ||
+ | *0x10=car 5 collected | ||
+ | *0x20=car 6 collected | ||
+ | Add them up to set the garage as car already collected: | ||
+ | 1 + 2 = 3, cars 1 and 2 collected | ||
+ | 1 + 2 + 20 = 23, cars 1, 2, and 6 are collected | ||
+ | Garage car structure: | ||
+ | {| class="sortable" {{prettytable}} | ||
+ | ! Offset | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | 0x00 | ||
+ | | dword | ||
+ | | model ID | ||
+ | |- | ||
+ | | 0x04 | ||
+ | | float[3] | ||
+ | | x,y,z position | ||
+ | |- | ||
+ | | 0x10 | ||
+ | | float[3] | ||
+ | | x,y,z vector rotation | ||
+ | |- | ||
+ | | 0x1C | ||
+ | | dword | ||
+ | | immunities | ||
+ | |- | ||
+ | | 0x20 | ||
+ | | byte | ||
+ | | primary color | ||
+ | |- | ||
+ | | 0x21 | ||
+ | | byte | ||
+ | | secondary color | ||
+ | |- | ||
+ | | 0x22 | ||
+ | | byte | ||
+ | | - | ||
+ | |- | ||
+ | | 0x23 | ||
+ | | byte | ||
+ | | variation 1 | ||
+ | |- | ||
+ | | 0x24 | ||
+ | | byte | ||
+ | | variation 2 | ||
+ | |- | ||
+ | | 0x25 | ||
+ | | byte | ||
+ | | - | ||
+ | |- | ||
+ | |colspan=3| Each vehicle is 0x28 in size | ||
+ | |} | ||
+ | Garage structure: | ||
+ | {| class="sortable" {{prettytable}} | ||
+ | ! Offset | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | 0x00 | ||
+ | | byte | ||
+ | | type | ||
+ | |- | ||
+ | | 0x01 | ||
+ | | byte | ||
+ | | door status (0=closed,1=opened,2=closing,3=opening) | ||
+ | |- | ||
+ | | 0x02 | ||
+ | | byte | ||
+ | | max number of cars to store (4=default) | ||
+ | <!-- | ||
+ | 0x03 byte - | ||
+ | 0x04 byte - | ||
+ | 0x05 byte - | ||
+ | 0x06 - - | ||
+ | 0x08 - - | ||
+ | 0x0C - - | ||
+ | 0x10 - - | ||
+ | 0x14 - - | ||
+ | 0x15 - - | ||
+ | 0x16 - - | ||
+ | 0x17 - - | ||
+ | 0x18 - - | ||
+ | --> | ||
+ | |- | ||
+ | | 0x19 | ||
+ | | byte | ||
+ | | swing door ([[03BB]]) | ||
+ | |- | ||
+ | | 0x1A | ||
+ | | byte | ||
+ | | camera follow player ([[03DA]]) | ||
+ | |- | ||
+ | | 0x1C | ||
+ | | float[3] | ||
+ | | entrance bottom left x,y,z coordinates | ||
+ | |- | ||
+ | | 0x28 | ||
+ | | float[4] | ||
+ | | rx,ry,rz,rw quaternion rotation | ||
+ | |- | ||
+ | | 0x38 | ||
+ | | float | ||
+ | | ceiling z coordinate | ||
+ | |- | ||
+ | |colspan=3| Each garage is 0xA8 in size | ||
+ | |} | ||
+ | |||
+ | ==Block 4: Game Logic== | ||
+ | {| class="sortable" {{prettytable}} | ||
+ | ! Offset | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | 0x00 | ||
+ | | dword | ||
+ | | number of restart taxis ([[058D]]) | ||
+ | |- | ||
+ | | 0x04 | ||
+ | | [16] | ||
+ | | restart taxi locations, see below | ||
+ | |} | ||
+ | {| class="sortable" {{prettytable}} | ||
+ | ! Offset | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | 0x0 | ||
+ | | float[3] | ||
+ | | x,y,z coordinates | ||
+ | |- | ||
+ | | 0xC | ||
+ | | float | ||
+ | | z angle rotation | ||
+ | |- | ||
+ | |colspan=3| Each restart taxi is 0x10 in size | ||
+ | |} | ||
+ | |||
+ | ==Block 8: Cranes Pool== | ||
+ | {| class="sortable" {{prettytable}} | ||
+ | ! Offset | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | 0x00 | ||
+ | | dword | ||
+ | | number of cranes | ||
+ | <!-- | ||
+ | | 0x04 | ||
+ | | - | ||
+ | | - | ||
+ | --> | ||
+ | |- | ||
+ | | 0x08 | ||
+ | | [8] | ||
+ | | crane structure, see below | ||
+ | |} | ||
+ | {| class="sortable" {{prettytable}} | ||
+ | ! Offset | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | 0x40 | ||
+ | | float | ||
+ | | current z rotation | ||
+ | |- | ||
+ | |colspan=3| Each crane is 0x7C in size | ||
|} | |} | ||
==External links== | ==External links== | ||
*[http://web.archive.org/web/20050430091049/http://www.gtaforums.com/index.php?showtopic=142457 Very old development topic] - retrieved from archive.org | *[http://web.archive.org/web/20050430091049/http://www.gtaforums.com/index.php?showtopic=142457 Very old development topic] - retrieved from archive.org | ||
+ | *{{GTAF|457357|Current development topic}} | ||
*{{GTAF|454001|Savefile Editor}} - by voodoo48 | *{{GTAF|454001|Savefile Editor}} - by voodoo48 | ||
[[Category:GTA VC]][[Category:Save Formats]] | [[Category:GTA VC]][[Category:Save Formats]] |
Revision as of 15:34, 21 August 2010
Contents
Block 0: Miscellaneous
Offset | Type | Description |
---|---|---|
0x30 | word | Year |
0x32 | word | Month |
0x34 | word | Day of week |
0x36 | word | Day |
0x38 | word | Hour |
0x3A | word | Minutes |
0x3C | word | Seconds |
0x3E | word | Milliseconds |
0x48 | float[3] | camera coordinates (x,y,z) |
0x54 | dword | length (ms) of in-game minute (1000=normal) |
0x5C | dword | game hour |
0x60 | dword | game minute |
0x6C | float | game speed (015D) |
0x90 | dword | current weather |
0x98 | dword | current weather table offset (between 0 and 63) |
0x9C | float | current vehicle camera view (between 0.0 and 5.0) |
0xA0 | float | current on foot camera view (classic controls only) |
0xA4 | dword | current interior (04BB) |
0xA8 | dword | taxi boost jump (0572) |
0xB0 | dword | sky color (04F9) |
0xB4 | dword | sky atmosphere (0=normal,1=interior) |
0xB8 | float | sky atmosphere blue overlay (between 0.0 and 1.0) |
Block 3: Garages
Offset | Type | Description |
---|---|---|
0x00 | dword | number of garages (0219) |
0x04 | dword | free bombs (0=not,1=yes) |
0x08 | dword | free respray (0335) |
0x18 | dword | garage type 8 status, see below |
0x1C | dword | garage type 9 status |
0x20 | dword | garage type 10 status |
0x24 | dword | garage type 22 status |
0x2C | [48] | garage car structures, see below |
0x7AC | [32] | garage structures, see below |
Export garage status:
- 0x01=car 1 collected
- 0x02=car 2 collected
- 0x04=car 3 collected
- 0x08=car 4 collected
- 0x10=car 5 collected
- 0x20=car 6 collected
Add them up to set the garage as car already collected:
1 + 2 = 3, cars 1 and 2 collected 1 + 2 + 20 = 23, cars 1, 2, and 6 are collected
Garage car structure:
Offset | Type | Description |
---|---|---|
0x00 | dword | model ID |
0x04 | float[3] | x,y,z position |
0x10 | float[3] | x,y,z vector rotation |
0x1C | dword | immunities |
0x20 | byte | primary color |
0x21 | byte | secondary color |
0x22 | byte | - |
0x23 | byte | variation 1 |
0x24 | byte | variation 2 |
0x25 | byte | - |
Each vehicle is 0x28 in size |
Garage structure:
Offset | Type | Description |
---|---|---|
0x00 | byte | type |
0x01 | byte | door status (0=closed,1=opened,2=closing,3=opening) |
0x02 | byte | max number of cars to store (4=default) |
0x19 | byte | swing door (03BB) |
0x1A | byte | camera follow player (03DA) |
0x1C | float[3] | entrance bottom left x,y,z coordinates |
0x28 | float[4] | rx,ry,rz,rw quaternion rotation |
0x38 | float | ceiling z coordinate |
Each garage is 0xA8 in size |
Block 4: Game Logic
Offset | Type | Description |
---|---|---|
0x00 | dword | number of restart taxis (058D) |
0x04 | [16] | restart taxi locations, see below |
Offset | Type | Description |
---|---|---|
0x0 | float[3] | x,y,z coordinates |
0xC | float | z angle rotation |
Each restart taxi is 0x10 in size |
Block 8: Cranes Pool
Offset | Type | Description |
---|---|---|
0x00 | dword | number of cranes |
0x08 | [8] | crane structure, see below |
Offset | Type | Description |
---|---|---|
0x40 | float | current z rotation |
Each crane is 0x7C in size |
External links
- Very old development topic - retrieved from archive.org
- GTAForums: Current development topic
- GTAForums: Savefile Editor - by voodoo48