Difference between revisions of "0AAC"
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{{OpCode | {{OpCode | ||
| ini = 0AAC=2,%2d% %1d% | | ini = 0AAC=2,%2d% %1d% | ||
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| p1 = Variable to store the mp3 handle | | p1 = Variable to store the mp3 handle | ||
| − | | game = [[San Andreas]] | + | | game = [[San Andreas]] with [[CLEO]] |
}} | }} | ||
| − | |||
This opcode loads an MP3 file from the given path. It is used in conjunction with opcodes [[0AAB]] and [[0AAD]] | This opcode loads an MP3 file from the given path. It is used in conjunction with opcodes [[0AAB]] and [[0AAD]] | ||
| − | [[Sanny Builder]] example:<source lang="scm">0AAC: 0@ = load_mp3 "CLEO\playlist\01.mp3" | + | [[Sanny Builder]] example:<source lang="scm">0AAC: 0@ = load_mp3 "CLEO\playlist\01.mp3"</source> |
| − | </source> | ||
| − | == | + | ==Example== |
| − | + | This is an example code and should not be copied verbatim. The following codes is for San Andreas using Sanny Builder's format. | |
<source lang="scm"> | <source lang="scm"> | ||
| − | : | + | {$CLEO .cs} |
| − | wait 0 ms | + | |
| − | + | 0000: NOP | |
| − | + | while true | |
| − | + | wait 0 ms | |
| − | if and | + | if and |
| − | + | 0AB0: key_pressed 77 // M | |
| − | 0AAB: | + | 0AAB: file_exists "CLEO\PLAYLIST\01.MP3" |
| − | then | + | then |
| − | + | 0AAC: 0@ = load_mp3 "CLEO\PLAYLIST\01.MP3" | |
| − | + | wait 1000 ms | |
| − | + | 0AAD: set_mp3 0@ perform_action 1 | |
| + | 0A93: end_custom_thread | ||
| + | end | ||
end | end | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
</source> | </source> | ||
Revision as of 16:14, 22 June 2010
{{{games}}}
- Description
- Loads an MP3 file from given path
- Syntax
- {{{syntax1}}}
- Parameter
This opcode loads an MP3 file from the given path. It is used in conjunction with opcodes 0AAB and 0AAD
Sanny Builder example:
0AAC: 0@ = load_mp3 "CLEO\playlist\01.mp3"Example
This is an example code and should not be copied verbatim. The following codes is for San Andreas using Sanny Builder's format.
{$CLEO .cs}
0000: NOP
while true
wait 0 ms
if and
0AB0: key_pressed 77 // M
0AAB: file_exists "CLEO\PLAYLIST\01.MP3"
then
0AAC: 0@ = load_mp3 "CLEO\PLAYLIST\01.MP3"
wait 1000 ms
0AAD: set_mp3 0@ perform_action 1
0A93: end_custom_thread
end
endKeywords
load, mp3, audio, sound
See also
- MP3 Player - a CLEO plugin written by Seemann
GTAForums: jPlayer mod
Notes
The MP3 opcodes have been known to cause crashes in CLEO3 on some occasions. Take care when using these opcodes.