Difference between revisions of "0213"
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(added list for III) |
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== Pickups == | == Pickups == | ||
− | This opcode can create weapon pickups with a set amount of ammo. To have a custom ammo count, use opcode [[032B]]. Ammo count applies to all but | + | This opcode can create weapon pickups with a set amount of ammo. To have a custom ammo count, use opcode [[032B]]. All these values are [[hardcoded]]. |
+ | === GTA III === | ||
+ | Ammo count applies to all but types 2 and 15. For types 2 and 15, divide the ammo count by five. Cost applies to only type 1. | ||
+ | {|{{Prettytable}} | ||
+ | ! Pickup | ||
+ | ! Ammo | ||
+ | ! Cost | ||
+ | |- | ||
+ | | Armor | ||
+ | | none | ||
+ | | $3000 | ||
+ | |- | ||
+ | | Bat | ||
+ | | none | ||
+ | | $10 | ||
+ | |- | ||
+ | | Pistol | ||
+ | | 45 | ||
+ | | $250 | ||
+ | |- | ||
+ | | Uzi | ||
+ | | 125 | ||
+ | | $800 | ||
+ | |- | ||
+ | | Shotgun | ||
+ | | 25 | ||
+ | | $1,500 | ||
+ | |- | ||
+ | | AK47 | ||
+ | | 150 | ||
+ | | $3,000 | ||
+ | |- | ||
+ | | M16 | ||
+ | | 300 | ||
+ | | $5,000 | ||
+ | |- | ||
+ | | Sniper Rifle | ||
+ | | 25 | ||
+ | | $10,000 | ||
+ | |- | ||
+ | | Flamethrower | ||
+ | | 25 | ||
+ | | $25,000 | ||
+ | |- | ||
+ | | Molotov Cocktail | ||
+ | | 5 | ||
+ | | $2,000 | ||
+ | |- | ||
+ | | Grenade | ||
+ | | 5 | ||
+ | | $2,000 | ||
+ | |} | ||
+ | |||
=== Vice City === | === Vice City === | ||
+ | Ammo count applies to all but type 15. For type 15, just divide the ammo count by two. Cost applies to only type 1. | ||
{|{{Prettytable}} | {|{{Prettytable}} | ||
! Pickup | ! Pickup | ||
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== Pickup types == | == Pickup types == | ||
+ | This is a list of all known types of pickups. This list mainly applies to San Andreas. | ||
{|{{Prettytable}} | {|{{Prettytable}} | ||
|- | |- |
Revision as of 20:19, 20 August 2009
{{{games}}}
- Description
- Creates a pickup
- Syntax
- {{{syntax1}}}
- Parameter
- Native analog
- CREATE_PICKUP
This opcode creates a pickup at a coordinate that can be "picked" up by the player. Pickup is a spinning object (with a glowing halo in GTA3 and Vice City) that disappears when the player goes through it. If the model is a useable weapon, the player will be able to pick it up and use it.
Sanny Builder example:
0213: 0@ = create_pickup #INFO type 3 at 100.0 -10.0 12.5
Notes
The above format is more commonly used. The actual format of this opcode is in order:
0213=6,%1d% %2o% %3d% %4d% %5d% %6d%
The format to use depends on which INI file you use.
In Sanny Builder, this opcode is equivalent to the command Pickup.Create().
Example:
Pickup.Create(0@, #INFO, 3, 100.0, -10.0, 12.5)
Pickups
This opcode can create weapon pickups with a set amount of ammo. To have a custom ammo count, use opcode 032B. All these values are hardcoded.
GTA III
Ammo count applies to all but types 2 and 15. For types 2 and 15, divide the ammo count by five. Cost applies to only type 1.
Pickup | Ammo | Cost |
---|---|---|
Armor | none | $3000 |
Bat | none | $10 |
Pistol | 45 | $250 |
Uzi | 125 | $800 |
Shotgun | 25 | $1,500 |
AK47 | 150 | $3,000 |
M16 | 300 | $5,000 |
Sniper Rifle | 25 | $10,000 |
Flamethrower | 25 | $25,000 |
Molotov Cocktail | 5 | $2,000 |
Grenade | 5 | $2,000 |
Vice City
Ammo count applies to all but type 15. For type 15, just divide the ammo count by two. Cost applies to only type 1.
Pickup | Ammo | Cost |
---|---|---|
Health | none | $20 |
Armor | none | $10 |
All melee weapons | none | $10 |
Grenade | 8 | $1,000 |
Detonator Grenade | 8 | $1,000 |
Tear Gas | 8 | $1,000 |
Molotov Cocktail | 8 | $500 |
Pistol | 68 | $250 |
.357 | 24 | $400 |
Chrome Shotgun | 32 | $1,200 |
S.P.A.S. Shotgun | 28 | $1,250 |
Stubby Shotgun | 20 | $1,250 |
Tec 9 | 200 | $800 |
Uz-I | 120 | $800 |
Mac | 120 | $650 |
MP5 | 120 | $1,200 |
M4 | 120 | $5,000 |
Ruger | 120 | $400 |
Rocket Launcher | 8 | $8,000 |
Flamethrower | 30 | $8,000 |
M60 | 200 | $8,000 |
Minigun | 1,000 | $10,000 |
Sniper Rifle | 40 | $10,000 |
.308 Sniper | 28 | $10,000 |
Camera | 36 | $500 |
Pickup types
This is a list of all known types of pickups. This list mainly applies to San Andreas.
0 | unused |
1 | item pickup with cost, respawn time 5s, unpickable in San Andreas |
2 | item pickup, respawn time 30s, respawn distance 15m |
3 | item pickup, does not respawn. |
4 | item picked-up, does not respawn. |
5 | item pickup, does not respawn. |
6 | unpickable |
7 | unpickable |
8 | item picked-up, does not respawn. |
9 | proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs |
10 | proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs |
11 | proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs |
12 | proximity bomb?, selfdestruct when player in proximity 40m, explodes upon contact with vehs |
13 | item photo-op, fake pickup drops slowly down, real visible when photographed. |
14 | vehicle pickup, drive thru it to make it dissapear, does not respawn. |
15 | item pickup, respawns after time. |
16 | unpickable, (originally property) |
17 | shows cancel popup. (originally property) |
18 | paycash pickup, pay amount to make it dissapear. (originally property) |
19 | getcash pickup, get amount to make it dissapear. |
20 | snapshot pickup, photograph it to make it dissapear, adds 1 snapshot collected. |
21 | 2nd player pickup, press second controller to make it dissapear. |
22 | invisible |
23 | unpickable |
24 | unpickable |
25 | unpickable |
26 | unpickable |
27 | unpickable |
28 | unpickable |
29 | unpickable |
30 | unpickable |
31 | unpickable |
Keywords
create, pickup, weapon
See also
Pickup to object - a function to convert pickup's handle to an object one.
External Link
- GTAForums: Generic SA SCM Documentation