Difference between revisions of "0AAD"
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This opcode sets a loaded MP3's action. Play, Stop, Pause and Resume are currently supported. It is used in conjunction with opcodes [[0AAB]] and [[0AAC]] | This opcode sets a loaded MP3's action. Play, Stop, Pause and Resume are currently supported. It is used in conjunction with opcodes [[0AAB]] and [[0AAC]] | ||
− | [[Sanny Builder]] example:<source lang="scm">0AAD: set_mp3 | + | [[Sanny Builder]] example:<source lang="scm">0AAD: set_mp3 0@ perform_action 1</source> |
Action Numbers: | Action Numbers: | ||
Line 17: | Line 17: | ||
==Keywords== | ==Keywords== | ||
− | load, mp3 | + | load, mp3, audio, sound |
==Notes== | ==Notes== |
Revision as of 21:13, 22 March 2010
{{{games}}}
- Description
- Sets a loaded MP3's action
- Syntax
- {{{syntax1}}}
- Parameter
This opcode sets a loaded MP3's action. Play, Stop, Pause and Resume are currently supported. It is used in conjunction with opcodes 0AAB and 0AAC
Sanny Builder example:
0AAD: set_mp3 0@ perform_action 1
Action Numbers:
- 0: Stop
- 1: Play
- 2: Pause
- 3: Resume
Keywords
load, mp3, audio, sound
Notes
The MP3 opcodes have been known to cause crashes on some occasions. Take care when using these opcodes.