Difference between revisions of "0AAD"
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| ini = 0AAD=2,%1d% %2d% | | ini = 0AAD=2,%1d% %2d% | ||
| description = Sets a loaded MP3's action | | description = Sets a loaded MP3's action | ||
− | | p1 = MP3 handle obtained by [[ 0AAC ]] | + | | p1 = MP3 handle obtained by [[0AAC]] |
| p2 = A number to specify an action | | p2 = A number to specify an action | ||
− | | game = San Andreas | + | | game = [[San Andreas]] |
}} | }} | ||
− | This opcode sets a loaded MP3's action. Play, Stop, Pause and Resume are currently supported. It is used in conjunction with opcodes [[ 0AAB ]] and [[ 0AAC ]] | + | This opcode sets a loaded MP3's action. Play, Stop, Pause and Resume are currently supported. It is used in conjunction with opcodes [[0AAB]] and [[0AAC]] |
[[Sanny Builder]] example:<source lang="scm">0AAD: set_mp3 $hMP3 perform_action 1</source> | [[Sanny Builder]] example:<source lang="scm">0AAD: set_mp3 $hMP3 perform_action 1</source> | ||
− | + | Action Numbers: | |
− | + | :0: Stop | |
− | + | :1: Play | |
− | + | :2: Pause | |
− | + | :3: Resume | |
+ | |||
+ | ==Keywords== | ||
+ | load, mp3 | ||
==Notes== | ==Notes== | ||
The MP3 opcodes have been known to cause crashes on some occasions. Take care when using these opcodes. | The MP3 opcodes have been known to cause crashes on some occasions. Take care when using these opcodes. | ||
− | + | [[Category:CLEO Opcodes]] | |
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Revision as of 21:17, 5 April 2009
{{{games}}}
- Description
- Sets a loaded MP3's action
- Syntax
- {{{syntax1}}}
- Parameter
This opcode sets a loaded MP3's action. Play, Stop, Pause and Resume are currently supported. It is used in conjunction with opcodes 0AAB and 0AAC
Sanny Builder example:
0AAD: set_mp3 $hMP3 perform_action 1
Action Numbers:
- 0: Stop
- 1: Play
- 2: Pause
- 3: Resume
Keywords
load, mp3
Notes
The MP3 opcodes have been known to cause crashes on some occasions. Take care when using these opcodes.