Difference between revisions of "SET CAR HEADING"
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Line 1: | Line 1: | ||
− | + | {{Native | |
+ | |np=2 | ||
+ | |np=1 | ||
+ | |p1t=pointer | ||
+ | |p1d=pointer to vehicle | ||
+ | |np=2 | ||
+ | |p2t=integer | ||
+ | |p2d=angle of rotation | ||
+ | }} | ||
− | |||
− | + | '''Explanation:''' | |
+ | - Turn selected vehicle at certain angle.. | ||
− | + | - '''SET_CAR_HEADING''' (MyVehicle, 45) | |
− | |||
− | - | ||
' NOTE THAT THIS FUNCTIONS ARE STILL UNDER TESTING | ' NOTE THAT THIS FUNCTIONS ARE STILL UNDER TESTING | ||
' INFORMATION IS EXTRACTED FROM GAME SCRIPTS | ' INFORMATION IS EXTRACTED FROM GAME SCRIPTS |
Revision as of 15:49, 20 January 2009
Number of parameters: 2 | ||
---|---|---|
Parameter # | Type | Description |
1. | pointer | pointer to vehicle |
2. | integer | angle of rotation |
Return value: | ||
Type | Description | |
None |
Explanation:
- Turn selected vehicle at certain angle..
- SET_CAR_HEADING (MyVehicle, 45)
' NOTE THAT THIS FUNCTIONS ARE STILL UNDER TESTING
' INFORMATION IS EXTRACTED FROM GAME SCRIPTS