Difference between revisions of "WPL"
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| Line 3: | Line 3: | ||
==File Format== | ==File Format== | ||
| − | + | ;Header | |
| + | struct Header_t | ||
| + | { | ||
| + | BYTE byteUnknown01[ 4 ]; | ||
| + | DWORD dwNbrOfBlockInst; | ||
| + | }; | ||
| − | ; | + | |
| − | float[3] | + | ;InstBlock (Start from 0x44) |
| − | + | struct Inst_t | |
| − | + | { | |
| − | + | float fPosition[ 3 ]; | |
| + | float fRotation[ 4 ]; | ||
| + | DWORD dwModelNameHash; | ||
| + | BYTE byteUnknown01[ 4 ]; | ||
| + | DWORD dwAttachedLod; | ||
| + | BYTE byteUnknown02[ 8 ]; | ||
| + | }; | ||
{{File-stub}} | {{File-stub}} | ||
Revision as of 20:50, 6 January 2009
World PLacement files are map-related files similar to IPL-files. It can be edited using WPL Manager.
File Format
- Header
struct Header_t
{
BYTE byteUnknown01[ 4 ];
DWORD dwNbrOfBlockInst;
};
- InstBlock (Start from 0x44)
struct Inst_t
{
float fPosition[ 3 ];
float fRotation[ 4 ];
DWORD dwModelNameHash;
BYTE byteUnknown01[ 4 ];
DWORD dwAttachedLod;
BYTE byteUnknown02[ 8 ];
};