Difference between revisions of "WPL"
Jump to navigation
Jump to search
Line 3: | Line 3: | ||
==File Format== | ==File Format== | ||
− | + | ;Header | |
+ | struct Header_t | ||
+ | { | ||
+ | BYTE byteUnknown01[ 4 ]; | ||
+ | DWORD dwNbrOfBlockInst; | ||
+ | }; | ||
− | ; | + | |
− | float[3] | + | ;InstBlock (Start from 0x44) |
− | + | struct Inst_t | |
− | + | { | |
− | + | float fPosition[ 3 ]; | |
+ | float fRotation[ 4 ]; | ||
+ | DWORD dwModelNameHash; | ||
+ | BYTE byteUnknown01[ 4 ]; | ||
+ | DWORD dwAttachedLod; | ||
+ | BYTE byteUnknown02[ 8 ]; | ||
+ | }; | ||
{{File-stub}} | {{File-stub}} |
Revision as of 20:50, 6 January 2009
World PLacement files are map-related files similar to IPL-files. It can be edited using WPL Manager.
File Format
- Header
struct Header_t { BYTE byteUnknown01[ 4 ]; DWORD dwNbrOfBlockInst; };
- InstBlock (Start from 0x44)
struct Inst_t { float fPosition[ 3 ]; float fRotation[ 4 ]; DWORD dwModelNameHash; BYTE byteUnknown01[ 4 ]; DWORD dwAttachedLod; BYTE byteUnknown02[ 8 ]; };