Difference between revisions of "Spawn a vehicle"
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(removed text was incorrect and all this stuff is well explained in the 014B article. this article needs an example of spawing a car with create_car opcode) |
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Line 10: | Line 10: | ||
[[0A93]]: end_custom_thread | [[0A93]]: end_custom_thread | ||
+ | {{Tutorial-stub}} | ||
[[Category:GTA_SA]][[Category:Code Snippets]][[Category:Mission Script]] | [[Category:GTA_SA]][[Category:Code Snippets]][[Category:Mission Script]] |
Revision as of 09:34, 1 January 2009
How to make CLEO car spawns:
{$CLEO .cs} //-------------MAIN--------------- 014B: 0@ = init_parked_car_generator #HOTRING color -1 -1 1 alarm 0 door_lock 0 0 10000 at -2335.069 -1613.274 483.7184 angle 0.0 014C: set_parked_car_generator 0@ cars_to_generate_to 101 0A95: enable_thread_saving 0A93: end_custom_thread