Difference between revisions of "00A0"
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− | < | + | {{Icon|trilogy}} '''GET_CHAR_COORDINATES''' |
− | '''Description''': Gets the | + | <hr /> |
− | ''' | + | '''Description''' |
− | '''Parameter | + | : Gets the coordinates of the character |
− | ''' | + | '''Syntax''' |
− | '' | + | : 00A0: store_actor [''char handle''] position_to [''flt1''] [''flt2''] [''flt3''] |
− | '' | + | : Actor.StorePos( [''char handle''], [''flt1''], [''flt2''], [''flt3''] ) |
+ | '''Parameter''' | ||
+ | : [''char handle''] | ||
+ | :: The handle of the character | ||
+ | : [''flt1''] | ||
+ | :: Variable to store x-coordinate | ||
+ | : [''flt2''] | ||
+ | :: Variable to store y-coordinate | ||
+ | : [''flt3''] | ||
+ | :: Variable to store z-coordinate | ||
− | This opcode | + | This opcode stores the current position of the character's x, y, and z-coordinates. |
− | ==Keywords== | + | == Keywords == |
get, store, actor, position | get, store, actor, position | ||
+ | |||
+ | == See also == | ||
+ | * [[00A1]], sets the character's coordinates | ||
+ | |||
+ | * [[0054]], gets the player's coordinates | ||
+ | * [[00AA]], gets the vehicle's coordinates | ||
+ | * [[01BB]], gets the object's coordinates | ||
[[Category:OpCodes]] | [[Category:OpCodes]] |
Revision as of 18:04, 4 January 2015
Description
- Gets the coordinates of the character
Syntax
- 00A0: store_actor [char handle] position_to [flt1] [flt2] [flt3]
- Actor.StorePos( [char handle], [flt1], [flt2], [flt3] )
Parameter
- [char handle]
- The handle of the character
- [flt1]
- Variable to store x-coordinate
- [flt2]
- Variable to store y-coordinate
- [flt3]
- Variable to store z-coordinate
This opcode stores the current position of the character's x, y, and z-coordinates.
Keywords
get, store, actor, position
See also
- 00A1, sets the character's coordinates