Difference between revisions of "056A"
Jump to navigation
Jump to search
m |
m |
||
Line 2: | Line 2: | ||
| games = {{Icon|VC}} {{Icon|SA}} | | games = {{Icon|VC}} {{Icon|SA}} | ||
| command = WAS_CUTSCENE_SKIPPED | | command = WAS_CUTSCENE_SKIPPED | ||
− | | description = Checks if | + | | description = Checks if a [[cutscene]] was skipped |
| syntax1 = 056A: has_cutscene_been_interrupted | | syntax1 = 056A: has_cutscene_been_interrupted | ||
| p1t = ''none'' | | p1t = ''none'' | ||
}} | }} | ||
− | This opcode returns true if any cutscene, which is started by opcode [[02E7]], was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these specific keys are pressed: | + | This conditional opcode returns true if any cutscene, which is started by opcode [[02E7]], was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these specific keys are pressed: |
* Right Shift | * Right Shift | ||
* Left Shift | * Left Shift | ||
Line 17: | Line 17: | ||
== Keywords == | == Keywords == | ||
− | has, was, cut, scene, cutscene, skipped, been, interrupted, interrupt | + | has, was, cut, scene, {{K|cutscene}}, skipped, been, interrupted, interrupt |
Revision as of 07:30, 7 November 2016
- Description
- Checks if a cutscene was skipped
- Syntax
- 056A: has_cutscene_been_interrupted
- Parameter
- none
This conditional opcode returns true if any cutscene, which is started by opcode 02E7, was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these specific keys are pressed:
- Right Shift
- Left Shift
- Left Mouse Button
- Enter
- Return
- Space
Note that it will keep returning true after the cutscene was skipped. You must watch another cutscene through to the end (starting a cutscene automatically sets the return condition to false) or reload the game to set the return condition to false.
Keywords
has, was, cut, scene, cutscene, skipped, been, interrupted, interrupt