Difference between revisions of "Chassis vlo"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
− | The '''chassis_vlo''' has been a component of GTA vehicle [[DFF]]s since GTA3. | + | The '''chassis_vlo''' has been a component of GTA vehicle [[DFF]]s since GTA3. It is the [[LOD]] for vehicles, with all components recreated as one model, at a much lower resolution (For Example: The wheels on vlo models are square). The vlo version of a vehicle is controlled like all other [[LOD]] objects through [[draw distance]]. |
− | It is the [[LOD]] for vehicles, with all components recreated as one model, at a | ||
− | much lower resolution (For Example: The wheels on vlo models are square). | ||
− | vlo is controlled like all other [[LOD]] objects through [[draw distance]]. | ||
− | The vlo version of models can be particularly useful when creating [[collision file|collision data]] | + | The vlo version of models can be particularly useful when creating [[collision file|collision data]] for vehicles. Their low-detail attributes are perfect for the lo-polygon count<br> requirements for collision. |
− | for vehicles. Their low-detail attributes are perfect for the lo-polygon count<br> requirements for collision. | ||
{{file-stub}} | {{file-stub}} | ||
[[Category:Vehicle Formats]][[Category:Vehicle Modelling]] | [[Category:Vehicle Formats]][[Category:Vehicle Modelling]] |
Revision as of 01:06, 21 February 2008
The chassis_vlo has been a component of GTA vehicle DFFs since GTA3. It is the LOD for vehicles, with all components recreated as one model, at a much lower resolution (For Example: The wheels on vlo models are square). The vlo version of a vehicle is controlled like all other LOD objects through draw distance.
The vlo version of models can be particularly useful when creating collision data for vehicles. Their low-detail attributes are perfect for the lo-polygon count
requirements for collision.