Difference between revisions of "Chassis vlo"

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The '''chassis_vlo''' has been a component of GTA vehicle [[DFF]]s since GTA3.  
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The '''chassis_vlo''' has been a component of GTA vehicle [[DFF]]s since GTA3. It is the [[LOD]] for vehicles, with all components recreated as one model, at a much lower resolution (For Example: The wheels on vlo models are square). The vlo version of a vehicle is controlled like all other [[LOD]] objects through [[draw distance]].
It is the [[LOD]] for vehicles, with all components recreated as one model, at a  
 
much lower resolution (For Example: The wheels on vlo models are square).  
 
vlo is controlled like all other [[LOD]] objects through [[draw distance]].
 
  
The vlo version of models can be particularly useful when creating [[collision file|collision data]]  
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The vlo version of models can be particularly useful when creating [[collision file|collision data]] for vehicles. Their low-detail attributes are perfect for the lo-polygon count<br> requirements for collision.
for vehicles. Their low-detail attributes are perfect for the lo-polygon count<br> requirements for collision.
 
  
 
{{file-stub}}
 
{{file-stub}}
 
[[Category:Vehicle Formats]][[Category:Vehicle Modelling]]
 
[[Category:Vehicle Formats]][[Category:Vehicle Modelling]]

Revision as of 01:06, 21 February 2008

The chassis_vlo has been a component of GTA vehicle DFFs since GTA3. It is the LOD for vehicles, with all components recreated as one model, at a much lower resolution (For Example: The wheels on vlo models are square). The vlo version of a vehicle is controlled like all other LOD objects through draw distance.

The vlo version of models can be particularly useful when creating collision data for vehicles. Their low-detail attributes are perfect for the lo-polygon count
requirements for collision.