Difference between revisions of "03F0"
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| games = {{Icon|t}} | | games = {{Icon|t}} | ||
| command = USE_TEXT_COMMANDS | | command = USE_TEXT_COMMANDS | ||
− | | description = | + | | description = Use [[Text#Intro text|text]] commands |
| syntax1 = 03F0: enable_text_draw [''int''] | | syntax1 = 03F0: enable_text_draw [''int''] | ||
| p1t = [''int''] | | p1t = [''int''] | ||
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}} | }} | ||
− | This opcode allows the display and removal of all text displayed using opcodes such as [[033E]]. Just before displaying text of that type, switch on this opcode and then perform whatever task you want with the text. After you are done displaying text, you switch off this opcode. | + | This opcode allows the display and removal of all intro text displayed using opcodes such as [[033E]]. Just before displaying text of that type, switch on this opcode and then perform whatever task you want with the text. After you are done displaying text, you switch off this opcode. |
== Examples == | == Examples == | ||
− | The following example using Sanny Builder demonstrates | + | The following example using Sanny Builder demonstrates a standard usage of this opcode along with a display text opcode in a loop. Press [[00E1|button 13]] (CAMERA key) to end the counter on the screen. |
− | < | + | {{Pre|class=sb-code|1= |
− | const | + | <span class="k">const</span> |
− | COUNT_NUMBER = 0@ | + | COUNT_NUMBER = <span class="nv">0@</span> |
− | end | + | <span class="k">end</span> |
− | while true | + | 03F0: enable_text_draw <span class="m">1</span> |
− | wait 10 | + | <span class="k">while</span> <span class="k">true</span> |
− | if | + | <span class="k">wait</span> <span class="m">10</span> |
− | 00E1: player 0 pressed_button 13 // camera key | + | <span class="k">if</span> |
− | then | + | [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">13</span> <span class="c1">// camera key</span> |
+ | <span class="k">then</span> | ||
+ | 03F0: enable_text_draw <span class="m">0</span> | ||
break | break | ||
− | end | + | <span class="k">end</span> |
− | COUNT_NUMBER += 1 | + | COUNT_NUMBER += <span class="m">1</span> |
− | 045A: text_draw_1number 10.0 10.0 'NUMBER' COUNT_NUMBER | + | 045A: text_draw_1number <span class="m">10.0</span> <span class="m">10.0</span> <span class="s1">'NUMBER'</span> COUNT_NUMBER |
− | + | <span class="k">end</span> | |
− | end | + | }} |
− | </ | ||
− | The following | + | The following is an alternative non-standard way to display text. |
− | < | + | {{Pre|class=sb-code|1= |
− | const | + | <span class="k">const</span> |
− | COUNT_NUMBER = 0@ | + | COUNT_NUMBER = <span class="nv">0@</span> |
− | end | + | <span class="k">end</span> |
− | + | <span class="k">while</span> <span class="k">true</span> | |
− | while true | + | <span class="k">wait</span> <span class="m">10</span> |
− | wait 10 | + | <span class="k">if</span> |
− | if | + | [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">13</span> <span class="c1">// camera key</span> |
− | 00E1: player 0 pressed_button 13 // camera key | + | <span class="k">then</span> |
− | then | ||
− | |||
break | break | ||
− | end | + | <span class="k">end</span> |
− | COUNT_NUMBER += 1 | + | COUNT_NUMBER += <span class="m">1</span> |
− | 045A: text_draw_1number 10.0 10.0 'NUMBER' COUNT_NUMBER | + | 045A: text_draw_1number <span class="m">10.0</span> <span class="m">10.0</span> <span class="s1">'NUMBER'</span> COUNT_NUMBER |
− | end | + | 03F0: enable_text_draw <span class="m">0</span> |
− | </ | + | <span class="k">end</span> |
+ | }} | ||
== Keywords == | == Keywords == |
Latest revision as of 02:44, 21 December 2016
- Description
- Use text commands
- Syntax
- 03F0: enable_text_draw [int]
- Parameter
- [int]
- 0 = don't use text commands, 1 = use text commands
This opcode allows the display and removal of all intro text displayed using opcodes such as 033E. Just before displaying text of that type, switch on this opcode and then perform whatever task you want with the text. After you are done displaying text, you switch off this opcode.
Examples
The following example using Sanny Builder demonstrates a standard usage of this opcode along with a display text opcode in a loop. Press button 13 (CAMERA key) to end the counter on the screen.
const COUNT_NUMBER = 0@ end 03F0: enable_text_draw 1 while true wait 10 if 00E1: player 0 pressed_button 13 // camera key then 03F0: enable_text_draw 0 break end COUNT_NUMBER += 1 045A: text_draw_1number 10.0 10.0 'NUMBER' COUNT_NUMBER end
The following is an alternative non-standard way to display text.
const COUNT_NUMBER = 0@ end while true wait 10 if 00E1: player 0 pressed_button 13 // camera key then break end COUNT_NUMBER += 1 045A: text_draw_1number 10.0 10.0 'NUMBER' COUNT_NUMBER 03F0: enable_text_draw 0 end
Keywords
use, enable, text, draw, commands