Difference between revisions of "020C"
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(Created page with "__NOTOC__ {{Icon|trilogy}} '''ADD_EXPLOSION''' <hr /> '''Description''' : Creates an explosion at a point '''Syntax''' : 020C: create_explosion [''int''] at [''flt1''] [''flt2...") |
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:: Z-coordinate | :: Z-coordinate | ||
− | This opcode creates an explosion at a coordinates point. These are real explosions so they make sounds | + | This opcode creates an explosion at a coordinates point. These are real explosions so they make sounds, cause damage, and shake the camera. Opcode [[0565]] creates the same visual explosion without sounds. |
== Explosion types == | == Explosion types == | ||
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! Type || Enum || Notes | ! Type || Enum || Notes | ||
|- | |- | ||
− | | 0 || EXPLOSION_GRENADE || | + | | 0 || EXPLOSION_GRENADE || Used in the original script |
|- | |- | ||
| 1 || || | | 1 || || | ||
Line 29: | Line 29: | ||
| 2 || || | | 2 || || | ||
|- | |- | ||
− | | 3 || EXPLOSION_CAR || | + | | 3 || EXPLOSION_CAR || Used in the original script |
|- | |- | ||
| 4 || || Exactly the same as type 3 | | 4 || || Exactly the same as type 3 | ||
|- | |- | ||
− | | 5 || EXPLOSION_HELI || | + | | 5 || EXPLOSION_HELI || Used in the original script |
|- | |- | ||
| 6 || || | | 6 || || | ||
Line 48: | Line 48: | ||
! Type || Enum || Notes | ! Type || Enum || Notes | ||
|- | |- | ||
− | | 0 || EXPLOSION_GRENADE || | + | | 0 || EXPLOSION_GRENADE || Used in the original script; Grenade |
|- | |- | ||
− | | 1 || EXPLOSION_MOLOTOV || | + | | 1 || EXPLOSION_MOLOTOV || Used in the original script; Molotov Cocktail (can only explode on ground and cannot explode over water) |
|- | |- | ||
− | | 2 || EXPLOSION_ROCKET || | + | | 2 || EXPLOSION_ROCKET || Used in the original script; Rocket |
|- | |- | ||
− | | 3 || EXPLOSION_CAR || | + | | 3 || EXPLOSION_CAR || Car and motorcycle |
|- | |- | ||
| 4 || EXPLOSION_CAR_QUICK || Exactly the same as type 3 | | 4 || EXPLOSION_CAR_QUICK || Exactly the same as type 3 | ||
|- | |- | ||
− | | 5 || EXPLOSION_BOAT || Exactly the same as type 3 | + | | 5 || EXPLOSION_BOAT || Exactly the same as type 3; boat |
|- | |- | ||
− | | 6 || EXPLOSION_HELI || | + | | 6 || EXPLOSION_HELI || Used in the original script; final destruction of the NPC police helicopter and the NPC Dodo |
|- | |- | ||
− | | 7 || EXPLOSION_HELI2 || | + | | 7 || EXPLOSION_HELI2 || Similar to type 6; midair explosion of the NPC police helicopter |
|- | |- | ||
− | | 8 || EXPLOSION_MINE || | + | | 8 || EXPLOSION_MINE || [[Pickup]] mine |
|- | |- | ||
− | | 9 || EXPLOSION_BARREL || | + | | 9 || EXPLOSION_BARREL || Explosive barrel |
|- | |- | ||
− | | 10 || EXPLOSION_TANK_GRENADE || | + | | 10 || EXPLOSION_TANK_GRENADE || Rhino cannon |
|- | |- | ||
− | | 11 || EXPLOSION_HELI_BOMB || | + | | 11 || EXPLOSION_HELI_BOMB || Used in the original script |
|} | |} | ||
Revision as of 08:40, 16 January 2015
Description
- Creates an explosion at a point
Syntax
- 020C: create_explosion [int] at [flt1] [flt2] [flt3]
Parameter
- [int]
- Explosion type (see below)
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate
This opcode creates an explosion at a coordinates point. These are real explosions so they make sounds, cause damage, and shake the camera. Opcode 0565 creates the same visual explosion without sounds.
Explosion types
GTA III
Type | Enum | Notes |
---|---|---|
0 | EXPLOSION_GRENADE | Used in the original script |
1 | ||
2 | ||
3 | EXPLOSION_CAR | Used in the original script |
4 | Exactly the same as type 3 | |
5 | EXPLOSION_HELI | Used in the original script |
6 | ||
7 | ||
8 | ||
9 |
Vice City
Type | Enum | Notes |
---|---|---|
0 | EXPLOSION_GRENADE | Used in the original script; Grenade |
1 | EXPLOSION_MOLOTOV | Used in the original script; Molotov Cocktail (can only explode on ground and cannot explode over water) |
2 | EXPLOSION_ROCKET | Used in the original script; Rocket |
3 | EXPLOSION_CAR | Car and motorcycle |
4 | EXPLOSION_CAR_QUICK | Exactly the same as type 3 |
5 | EXPLOSION_BOAT | Exactly the same as type 3; boat |
6 | EXPLOSION_HELI | Used in the original script; final destruction of the NPC police helicopter and the NPC Dodo |
7 | EXPLOSION_HELI2 | Similar to type 6; midair explosion of the NPC police helicopter |
8 | EXPLOSION_MINE | Pickup mine |
9 | EXPLOSION_BARREL | Explosive barrel |
10 | EXPLOSION_TANK_GRENADE | Rhino cannon |
11 | EXPLOSION_HELI_BOMB | Used in the original script |
San Andreas
Keywords
add, create, explosion