Difference between revisions of "Anisotropy PLG (RW Section)"
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m (DK22Pac moved page Anisotrophy PLG (RW Section) to Anisotropy PLG (RW Section)) |
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Revision as of 19:34, 18 January 2015
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Anisotrophy - a section in DFF and TXD files, which is an extension for Texture and Texture Native sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas.
Structure
This section takes 4 bytes and includes just one parameter - filtering level
4b anisotrophyLevel - anisotrophy level. In GTA San Andreas this parameter is usually set to 1.