Difference between revisions of "DAMAGE CHAR"
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(Created page with "{{Native |np=2 |p1t=Handle |p1d=Ped Handle |p2t=int |p2d=damage? }} The results of this function are either unknown or untested.") |
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| Line 1: | Line 1: | ||
{{Native | {{Native | ||
| − | |np= | + | |np=3 |
|p1t=Handle | |p1t=Handle | ||
|p1d=Ped Handle | |p1d=Ped Handle | ||
| − | |p2t= | + | |p2t=uint |
| − | |p2d= | + | |p2d=hit_points |
| + | |p3t=bool(?) | ||
| + | |p3d=unknown | ||
}} | }} | ||
| − | + | == Description == | |
| + | |||
| + | Subtracts ''hit_points'' from the health of a ped. | ||
| + | |||
| + | |||
| + | == Example == | ||
| + | |||
| + | <source lang="cpp"> | ||
| + | |||
| + | if(IsGameKeyboardKeyPressed(20)) | ||
| + | { | ||
| + | //It doesn't matter if the last parameter is 0 or 1. | ||
| + | //This may indicate that the last parameter is not of type bool | ||
| + | //or that it isn't used in the function. | ||
| + | DamageChar(niko, 20, 0); | ||
| + | } | ||
| + | |||
| + | |||
| + | </source> | ||
Latest revision as of 13:00, 8 January 2015
| Number of parameters: 3 | ||
|---|---|---|
| Parameter # | Type | Description |
| 1. | Handle | Ped Handle |
| 2. | uint | hit_points |
| 3. | bool(?) | unknown |
| Return value: | ||
| Type | Description | |
| None | ||
Description
Subtracts hit_points from the health of a ped.
Example
if(IsGameKeyboardKeyPressed(20))
{
//It doesn't matter if the last parameter is 0 or 1.
//This may indicate that the last parameter is not of type bool
//or that it isn't used in the function.
DamageChar(niko, 20, 0);
}