Difference between revisions of "Game.dtz"
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==weapons data== | ==weapons data== | ||
+ | {{stub}} | ||
+ | |||
+ | <!-- | ||
+ | TODO: FIX | ||
Analog of weapons.dat. Basic differences - configuration has binary view. | Analog of weapons.dat. Basic differences - configuration has binary view. | ||
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}; | }; | ||
+ | --!> | ||
[[Category: GTA_LCS]] [[Category: GTA_VCS]] | [[Category: GTA_LCS]] [[Category: GTA_VCS]] |
Revision as of 21:07, 1 August 2012
DTZ - a memory dump console packaged with a lossless compression algorithm deflate/zlib. You can pack and unpack, for example, by using DTZ Editor.
GAME.DTZ
Description | Analogy | Offset | Notes |
---|---|---|---|
Textures | |||
textures of menu | frontend.txd | LCS PS2: 0x4E4A30
|
contain texture of menu, packed deflate/zlib algorithm (*) |
texture of fonts | fonts.txd | also packed deflate/zlib algorithm (*) | |
texture of particle effects | particle.txd | contain all textures of particle effect (*) | |
generic-textures | generic.txd, wheels.txd, vehicle.txd | contains general textures for cars and all the textures of wheels (*) | |
radar icons | hud.txd | contain textures for hud (*) | |
texture of radar | radarNN.txd | only in GTA VCS | |
Animation | |||
? | ped.ifp | ||
? | swim.ifp | only in GTA VCS | |
? | fight.ifp | only in GTA VCS | |
? | driveby.ifp | only in GTA VCS | |
DIR-files | |||
for cuts.img | cuts.dir | not working | |
for GTA3PS2.IMG | GTA3PS2.dir | specifi? for stories, doesn't contain the names. | |
Collision | |||
? | peds.col | peds.col2 | |
? | vehicles.col | vehicles.col2 | |
? | weapons.col | weapons.col2 | |
Models | |||
model of plane | air_vlo.dff | air_vlo.mdl | |
model of arrow | arrow.dff | arrow.mdl | |
model of wheels | wheels.dff | ||
model of marker (zone) | zonecylb.dff | ||
IDE / IPL / DAT | |||
IDE | *.ide | contain all name of models and textures. | |
IPL | *.ipl | contains all the coordinates for the placement of collisions in the game. | |
colors of cars | carcols.dat | ||
cullzone data | cullzone.dat | ||
fistfite data | fistfite.dat | ||
handling data | handling.dat | LCS PS2: 0x1647A0
|
LCS and VCS have different structure of handling |
info.zon | |||
map.zon | |||
object data | object.dat | ||
particle data | particle.dat | ||
pedstats data | pedstats.dat | read by Stories WRLD Tool | |
timecyc data | timecyc.dat | ||
data about waters surfaces | waterpro.dat | ||
weapon data | weapon.dat | VCS PS2: 0x3D7530
|
|
Other | |||
SDT-files. | only in PSP versions |
Notes:
- Offset is specified for the unpacked game.dtz
- * - Data marked with (*) are opened by GTA Stories Texture Explorer.
weapons data