Difference between revisions of "004E"
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This opcode stops the execution of the [[thread]] created through opcodes [[00D7]] or [[004F]], or the mission. All data within the thread or mission (such as local variables, timers) immediately are nulled and the thread is removed from the game memory. | This opcode stops the execution of the [[thread]] created through opcodes [[00D7]] or [[004F]], or the mission. All data within the thread or mission (such as local variables, timers) immediately are nulled and the thread is removed from the game memory. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
+ | |||
+ | This opcode must not be used in [[CLEO]]. Use CLEO's opcode [[0A93]] in San Andreas or 05DD in GTA III and Vice City to end the current custom thread. | ||
== Keywords == | == Keywords == | ||
− | thread, end, script | + | mission, thread, end, script |
== See also == | == See also == |
Revision as of 06:46, 19 March 2012
Description
- Ends the thread
Syntax
- 004E: end_thread
- end_thread
Parameter
- none
This opcode stops the execution of the thread created through opcodes 00D7 or 004F, or the mission. All data within the thread or mission (such as local variables, timers) immediately are nulled and the thread is removed from the game memory.
This opcode must not be used in CLEO. Use CLEO's opcode 0A93 in San Andreas or 05DD in GTA III and Vice City to end the current custom thread.
Keywords
mission, thread, end, script
See also
- 0459, ends a named thread