Difference between revisions of "0053"
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(Created page with '{{Icon|trilogy}} <hr /> '''Description''' : Spawns the player character into the game world '''Syntax''' : 0053: [''var''] = create_player [''int''] at [''flt1''] [''flt2''] [''f…') |
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'''Description''' | '''Description''' |
Revision as of 18:11, 12 January 2015
Description
- Spawns the player character into the game world
Syntax
- 0053: [var] = create_player [int] at [flt1] [flt2] [flt3]
- [var] = Player.Create( [int], [flt1], [flt2], [flt3] )
Parameter
- [var]
- Variable to store the handle of the player
- [int]
- Character model ID number as defined in the PEDS section of the IDE file; always 0 or, using the model's DFF name with a hash character, #NULL
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate
Native analog
This opcode spawns the player character into the game world. The player character is the character that you control in the game (Claude in GTA III, Tommy Vercetti in Vice City, Carl Johnson in San Andreas, etc.) This is opcode is required in order to start a new game but is only needed to run once. Although not recommended, using this opcode again will respawn the player character and reassign control to the new character. The old character will not despawn but you still have some control of old player character(s).
Keywords
create, spawn, player, character