Difference between revisions of "0186"

From GTAMods Wiki
Jump to navigation Jump to search
m
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
[[File:0186.jpg|thumb|0186 in action in Vice City]]
 
[[File:0186.jpg|thumb|0186 in action in Vice City]]
{{OpCode
+
{{Icon|trilogy}} '''ADD_BLIP_FOR_CAR'''
| ini        = 0186=2,{{Hint|%2d%|parameter 2: blip handle}} {{Hint|%1d%|parameter 1: car handle}}
+
<hr />
| description = Creates a blip and an arrow on the vehicle
+
'''Description'''
| p1          = Existing vehicle handle
+
: Adds a [[blip]] and a marker to the vehicle
| p2          = Blip handle
+
'''Syntax'''
| game        = [[GTA 3]], [[Vice City]], [[San Andreas]]
+
: 0186: [''var''] = create_marker_above_car [''car handle'']
}}
+
: [''var''] = Marker.CreateAboveCar( [''car handle''] )
This opcode creates a square blip denoting the location of the vehicle and an arrow above the vehicle. In GTA III the arrow would be blue, in Vice City it would be pink, and in San Andreas it would be red. The default size of the blip (usually set by opcode [[0168]]) is 3. The blip and arrow can be removed using opcode [[0164]]. Note that the parameters are swapped.
+
'''Parameter'''
[[Sanny Builder]] example:<source lang="scm">0186: 1@ = create_marker_above_car 0@</source>
+
: [''car handle'']
 +
:: The handle of the vehicle
 +
: [''var'']
 +
:: Variable to store the handle of the blip
  
==Notes==
+
This opcode adds a square blip in the radar denoting the location of the vehicle and a marker above the vehicle. In GTA III the arrow is blue, in Vice City it is pink, and in San Andreas it is red. The opcode is almost equivalent to [[0161]] but the properties of the blip are preset. The default properties of the blip, which can be changed using other opcodes, are:
The above format is more commonly used. The actual format of this opcode is in order:<br>
+
* [[0165|Color]]: 0 (red) in GTA III and 4 (yellow) in Vice City
<code>0186=2,%1d% %2d%</code><br>
+
* [[0168|Scale]]: 3
The format to use depends on which INI file you use.
+
* [[018B|Display]]: 3 (both blip and marker)
 +
Both the blip and marker can be removed using opcode [[0164]].
  
In Sanny Builder, this opcode is equivalent to the command '''Marker.CreateAboveCar'''.
+
== Keywords ==
Example: <source lang="scm">Marker.CreateAboveCar(1@, 0@)</source>
 
 
 
==Keywords==
 
 
create, set, marker, blip, arrow, car, vehicle
 
create, set, marker, blip, arrow, car, vehicle
  
==See also==
+
[[Category:OpCodes]]
*[[0187]] - For characters
 
*[[0188]] - For objects
 

Latest revision as of 00:15, 20 November 2016

0186 in action in Vice City

GTA III Vice City San Andreas ADD_BLIP_FOR_CAR


Description

Adds a blip and a marker to the vehicle

Syntax

0186: [var] = create_marker_above_car [car handle]
[var] = Marker.CreateAboveCar( [car handle] )

Parameter

[car handle]
The handle of the vehicle
[var]
Variable to store the handle of the blip

This opcode adds a square blip in the radar denoting the location of the vehicle and a marker above the vehicle. In GTA III the arrow is blue, in Vice City it is pink, and in San Andreas it is red. The opcode is almost equivalent to 0161 but the properties of the blip are preset. The default properties of the blip, which can be changed using other opcodes, are:

  • Color: 0 (red) in GTA III and 4 (yellow) in Vice City
  • Scale: 3
  • Display: 3 (both blip and marker)

Both the blip and marker can be removed using opcode 0164.

Keywords

create, set, marker, blip, arrow, car, vehicle