Difference between revisions of "Talk:Item Placement"
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The same as [[Talk:Item_Definition|IDE]] here. This article needs IV adaption and perhaps some sections could be rewritten and deposed with samples ([[Item_Placement#ENEX|ENEX]],...) --[[User:Aschratt|Aschratt]] 12:36, 31 January 2009 (UTC) | The same as [[Talk:Item_Definition|IDE]] here. This article needs IV adaption and perhaps some sections could be rewritten and deposed with samples ([[Item_Placement#ENEX|ENEX]],...) --[[User:Aschratt|Aschratt]] 12:36, 31 January 2009 (UTC) | ||
+ | :I created a [[Template:IplSection|template]] for IPL sections. Also I started rewriting the section descriptions and putting them into seperate articles (like [[INST]]). After I have finished this I will update this article. I hope the structure will get more clear and we can put more information here without letting the article(s) look so damn huge and chaotic. --[[User:Aschratt|Aschratt]] 13:30, 15 March 2009 (UTC) | ||
+ | |||
+ | === Rewrite ToDo-List (Update) === | ||
+ | |||
+ | * Writing articles for sections | ||
+ | ** [[INST]] – ''GTA IV'' format missing | ||
+ | ** [[CULL]] – ''Yet incomplete.'' | ||
+ | ** <s>[[PATH]]</s> – ''Yet incomplete.'' (Change layout, more neutral and "documentating" language) | ||
+ | ** <s>[[GRGE]]</s> – ''finished.'' | ||
+ | ** [[ENEX]] – perhaps rewrite into some more professional language (''"...map for CJ to walk through..."''). | ||
+ | ** <s>[[PICK]]</s> – ''finished.'' | ||
+ | ** [[JUMP]] – ''GTA IV'' format missing (Hm... GTA IV?) | ||
+ | ** [[TCYC]] – ''Needs [[Talk:Item Placement#TCYC|research]]'' | ||
+ | ** [[AUZO]] | ||
+ | ** <s>[[MULT]]</s> – ''finished.'', but still needs research. | ||
+ | ** [[CARS]] – ''GTA IV'' format missing | ||
+ | ** [[OCCL]] – Rewrite | ||
+ | ** [[ZONE]] – Rewrite | ||
+ | ** [[BLOK]] | ||
+ | ** [[VNOD]] | ||
+ | ** [[LINK]] | ||
+ | ** [[MLO+]] | ||
+ | ** [[RTFX]] | ||
+ | ** [[LODM]] | ||
+ | ** [[SLOW]] | ||
+ | ** [[2DFX_(IPL_Section)]] | ||
+ | * This article | ||
+ | ** 1. '''!''' Confirm 'description' and 'version' of the sections | ||
+ | ** 2. Fill in GTA IV section descriptions. | ||
+ | ** 3. '''Find out redirects to now removed article sections – update or delete.''' | ||
+ | ** 4. Under [[Item Placement#Binary format|Binary format]] write a short description how the game searches for binary IPLs | ||
+ | * Article [[Map System]]<br>Write an article descriping the interaction of the various files like [[IDE]], IPL, [[object.dat]] their sections and so on, in detail.<br>'''See: [[Talk:Item Definition#Article rewriting steps and timeline|Talk:IDE]] | ||
+ | |||
+ | :Nice work here Asch, but I guess some of these sections probably don't deserve a separate article (most notably the [[MULT]] one). I propose to leave short/unused sections in the main [[IPL]] article and make separate pages for the huge sections only. <span style="font-family:Courier New">'''{{#if:Seemann|[[User:Seemann|Seemann]]}}<sup>[[Special:Contributions/Seemann|?]][[User_talk:Seemann|!]]</sup>'''</span> 08:40, 19 March 2009 (UTC) | ||
+ | ::Thanks! I also thought of this but except the [[GTA IV]] articles (where I mostly do not know their usage or format) I think each other section needs a deeper description, so only 1 section in the main article looks stupid somehow. But we could also remove some articles after all are finished... I suggest first writing all of the articles and then look which could be merged with the main [[IPL]] article. | ||
+ | |||
+ | ::Also can anyone please post some links for format descriptions (for GTA IV and those sections of SA unknown) in here. I am a bit busy the last days and do not have much time to test different lines. Thanks! --[[User:Aschratt|Aschratt]] 19:06, 20 March 2009 (UTC) | ||
+ | |||
+ | ====TCYC==== | ||
+ | |||
+ | I guess I am talking to myself somehow, but does anyone know some more information about [[IPL#TCYC|TCYC]]? All I found out was the common format: | ||
+ | |||
+ | float, float, float, float, float, float, float, int, int int, float | ||
+ | |||
+ | The first 6 floating point values are world coordinates descriping a box (as mentioned around the coutryside cities by default). The seventh float value compared to the [[timecyc.dat]] file format can only be the far clipping distance. (Usual values: 800 - 1000, but also 0 for one setting) the next 3 integer values could represent the water RGB in percent. The last float may be the water alpha level (0.0-1.0)... But I am not 100 % sure! There are still many questions... for example what does not make any sense is why the RGB color values should be from 0-100 where the alpha level is normalized to 0.0-1.0... --[[User:Aschratt|Aschratt]] 19:31, 25 March 2009 (UTC) | ||
+ | |||
+ | == GTA IV support for older sections == | ||
+ | |||
+ | ''Post supported sections here, if they are confirmed. If there is a new format, please also let us know.'' | ||
+ | |||
+ | - Thanks :) --[[User:Aschratt|Aschratt]] 17:55, 22 March 2009 (UTC) | ||
+ | |||
+ | Used by the game: | ||
+ | |||
+ | * [[OCCL]] – see [[Talk:OCCL#GTA_IV_Format|OCCL discussion]] | ||
+ | * [[ZONE]] / [[MZON]] – see [[ZONE#GTA_4|IV Format]] | ||
+ | * [[2DFX_(Ipl_Section)]] | ||
+ | ** Format:<br><pre>string, float, float, float, int, float, float, float, float, string, int, float, float, float, int,</pre><pre>...fill me in...</pre> | ||
+ | * [[BLOK]] – Appears to be used by the developers to allocate responsibilities, or perhaps related into ''decision markers''. | ||
+ | |||
+ | == Data type == | ||
+ | |||
+ | All supported parameters | ||
+ | {| {{prettytable}} | ||
+ | !Section | ||
+ | !Games | ||
+ | !colspan="18"|Column | ||
+ | |- | ||
+ | | :\ | ||
+ | |{{Icon|trilogy}} | ||
+ | |1 ||2 ||3 ||4 ||5 ||6 ||7 ||8 ||9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 ||17 ||18 | ||
+ | |- | ||
+ | |AUZO | ||
+ | |{{Icon|SA}} | ||
+ | |str||int||int||flt||flt||flt||flt|| || || || || || || || || || || | ||
+ | |- | ||
+ | |AUZO | ||
+ | |{{Icon|SA}} | ||
+ | |str||int||int||flt||flt||flt||flt||flt||flt|| || || || || || || || || | ||
+ | |- | ||
+ | |CARS | ||
+ | |{{Icon|SA}} | ||
+ | |flt||flt||flt||flt||int||int||int||int||int||int||int||int|| || || || || || | ||
+ | |- | ||
+ | |CULL | ||
+ | |{{Icon|3}} {{Icon|VC}} | ||
+ | |flt||flt||flt||flt||flt||flt||flt||flt||flt||int||int|| || || || || || || | ||
+ | |- | ||
+ | |CULL | ||
+ | |{{Icon|SA}} | ||
+ | |flt||flt||flt||flt||flt||flt||flt||flt||flt||int||flt||flt||flt||flt|| || || || | ||
+ | |- | ||
+ | |CULL | ||
+ | |{{Icon|SA}} | ||
+ | |flt||flt||flt||flt||flt||flt||flt||flt||flt||int||int|| || || || || || || | ||
+ | |- | ||
+ | |ENEX | ||
+ | |{{Icon|SA}} | ||
+ | |flt||flt||flt||flt||flt||flt||flt||flt||flt||flt||flt||int||int||str||int||int||int||int | ||
+ | |- | ||
+ | |GRGE | ||
+ | |{{Icon|SA}} | ||
+ | |flt||flt||flt||flt||flt||flt||flt||flt||int||int||str|| || || || || || || | ||
+ | |- | ||
+ | |INST | ||
+ | |{{Icon|3}} {{Icon|VC}} | ||
+ | |int||str||flt||flt||flt||flt||flt||flt||flt||flt||flt||flt|| || || || || || | ||
+ | |- | ||
+ | |INST | ||
+ | |{{Icon|VC}} | ||
+ | |int||str||flt||flt||flt||flt||flt||flt||flt||flt||flt||flt||flt|| || || || || | ||
+ | |- | ||
+ | |INST | ||
+ | |{{Icon|SA}} | ||
+ | |int||str||int||flt||flt||flt||flt||flt||flt||flt||int|| || || || || || || | ||
+ | |- | ||
+ | |JUMP | ||
+ | |{{Icon|SA}} | ||
+ | |flt||flt||flt||flt||flt||flt||flt||flt||flt||flt||flt||flt||flt||flt||flt||int|| || | ||
+ | |- | ||
+ | |OCCL | ||
+ | |{{Icon|VC}} | ||
+ | |flt||flt||flt||flt||flt||flt||flt|| || || || || || || || || || || | ||
+ | |- | ||
+ | |OCCL | ||
+ | |{{Icon|SA}} | ||
+ | |flt||flt||flt||flt||flt||flt||flt||flt||flt||int|| || || || || || || || | ||
+ | |- | ||
+ | |PATH | ||
+ | |{{Icon|VC}} | ||
+ | |int||int||str|| || || || || || || || || || || || || || || | ||
+ | |- | ||
+ | |PATH | ||
+ | |{{Icon|VC}} | ||
+ | |int||int||int||flt||flt||flt||flt||int||int||int||int||flt|| || || || || || | ||
+ | |- | ||
+ | |PICK | ||
+ | |{{Icon|3}} {{Icon|VC}} {{Icon|SA}} | ||
+ | |int||flt||flt||flt|| || || || || || || || || || || || || || | ||
+ | |- | ||
+ | |TCYC | ||
+ | |{{Icon|SA}} | ||
+ | |flt||flt||flt||flt||flt||flt||int||int||flt||flt||flt||flt|| || || || || || | ||
+ | |- | ||
+ | |ZONE | ||
+ | |{{Icon|3}} {{Icon|VC}} | ||
+ | |str||int||flt||flt||flt||flt||flt||flt||int|| || || || || || || || || | ||
+ | |- | ||
+ | |ZONE | ||
+ | |{{Icon|SA}} | ||
+ | |str||int||flt||flt||flt||flt||flt||flt||int||str|| || || || || || || || | ||
+ | |} | ||
+ | {| {{prettytable}} | ||
+ | !Section | ||
+ | !Games | ||
+ | !colspan="18"|Column | ||
+ | |- | ||
+ | | :\ | ||
+ | |{{Icon|trilogy}} | ||
+ | |1 ||2 ||3 ||4 ||5 ||6 ||7 ||8 ||9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 | ||
+ | |- | ||
+ | |2DFX | ||
+ | |{{Icon|3}} {{Icon|VC}} | ||
+ | |int||flt||flt||flt||int||int||int||int||int|| || || || || || || | ||
+ | |- | ||
+ | |2DFX | ||
+ | |{{Icon|3}} {{Icon|VC}} | ||
+ | |flt||flt||flt||flt||int||int||int||int||int|| || || || || || || | ||
+ | |- | ||
+ | |2DFX | ||
+ | |{{Icon|3}} {{Icon|VC}} | ||
+ | |int||flt||flt||flt||int||int||int||int||int||int||flt||flt||flt||flt|| || | ||
+ | |- | ||
+ | |2DFX | ||
+ | |{{Icon|3}} {{Icon|VC}} | ||
+ | |int||flt||flt||flt||int||int||int||int||int||int||flt||flt||flt||int|| || | ||
+ | |- | ||
+ | |2DFX | ||
+ | |{{Icon|VC}} | ||
+ | |int||flt||flt||flt||int||int||int||int||int||int||flt||flt||flt||flt||flt||flt | ||
+ | |- | ||
+ | |CARS | ||
+ | |{{Icon|3}} | ||
+ | |int||str||str||str||str||str||str||int||int||hex||int||flt|| || || || | ||
+ | |- | ||
+ | |CARS | ||
+ | |{{Icon|VC}} | ||
+ | |int||str||str||str||str||str||str||str||int||int||hex||int||flt|| || || | ||
+ | |- | ||
+ | |HEIR | ||
+ | |{{Icon|3}} {{Icon|VC}} | ||
+ | |int||str||str|| || || || || || || || || || || || || | ||
+ | |- | ||
+ | |OBJS | ||
+ | |{{Icon|3}} {{Icon|VC}} | ||
+ | |int||str||str||int|| || || || || || || || || || || || | ||
+ | |- | ||
+ | |OBJS | ||
+ | |{{Icon|3}} {{Icon|VC}} | ||
+ | |int||str||str||int||flt||int|| || || || || || || || || || | ||
+ | |- | ||
+ | |OBJS | ||
+ | |{{Icon|3}} {{Icon|VC}} | ||
+ | |int||str||str||int||flt||flt||int|| || || || || || || || || | ||
+ | |- | ||
+ | |OBJS | ||
+ | |{{Icon|3}} {{Icon|VC}} | ||
+ | |int||str||str||int||flt||flt||flt||int|| || || || || || || || | ||
+ | |- | ||
+ | |PATH | ||
+ | |{{Icon|VC}} | ||
+ | |int||int||str|| || || || || || || || || || || || || | ||
+ | |- | ||
+ | |PATH | ||
+ | |{{Icon|VC}} | ||
+ | |int||int||int||flt||flt||flt||flt||int||int||int||int||flt|| || || || | ||
+ | |- | ||
+ | |PEDS | ||
+ | |{{Icon|3}} | ||
+ | |int||str||str||str||str||str||hex|| || || || || || || || || | ||
+ | |- | ||
+ | |PEDS | ||
+ | |{{Icon|VC}} | ||
+ | |int||str||str||str||str||str||hex||str||int||int|| || || || || || | ||
+ | |- | ||
+ | |TOBJ | ||
+ | |{{Icon|3}} {{Icon|VC}} | ||
+ | |int||str||str||int|| || || || || || || || || || || || | ||
+ | |- | ||
+ | |TOBJ | ||
+ | |{{Icon|3}} {{Icon|VC}} | ||
+ | |int||str||str||int||flt||int||int||int|| || || || || || || || | ||
+ | |- | ||
+ | |TOBJ | ||
+ | |{{Icon|3}} {{Icon|VC}} | ||
+ | |int||str||str||int||flt||flt||int||int||int|| || || || || || || | ||
+ | |- | ||
+ | |TOBJ | ||
+ | |{{Icon|3}} {{Icon|VC}} | ||
+ | |int||str||str||int||flt||flt||flt||int||int||int|| || || || || || | ||
+ | |- | ||
+ | |WEAP | ||
+ | |{{Icon|VC}} | ||
+ | |int||str||str||str||int||flt|| || || || || || || || || || | ||
+ | |} | ||
+ | Testin', although it looks really messy if implemented like this.--[[User:Spaceeinstein|Spaceeinstein]] 06:31, 5 May 2010 (UTC) | ||
+ | |||
+ | == Supported games == | ||
+ | |||
+ | Should we list supported games for sections that exist but serve no function, like PICK for III/VC and MULT for SA/IV?--[[User:Spaceeinstein|Spaceeinstein]] ([[User talk:Spaceeinstein|talk]]) 19:24, 11 August 2015 (UTC) |
Latest revision as of 19:24, 11 August 2015
Contents
Disposing and Adaption
The same as IDE here. This article needs IV adaption and perhaps some sections could be rewritten and deposed with samples (ENEX,...) --Aschratt 12:36, 31 January 2009 (UTC)
- I created a template for IPL sections. Also I started rewriting the section descriptions and putting them into seperate articles (like INST). After I have finished this I will update this article. I hope the structure will get more clear and we can put more information here without letting the article(s) look so damn huge and chaotic. --Aschratt 13:30, 15 March 2009 (UTC)
Rewrite ToDo-List (Update)
- Writing articles for sections
- INST – GTA IV format missing
- CULL – Yet incomplete.
PATH– Yet incomplete. (Change layout, more neutral and "documentating" language)GRGE– finished.- ENEX – perhaps rewrite into some more professional language ("...map for CJ to walk through...").
PICK– finished.- JUMP – GTA IV format missing (Hm... GTA IV?)
- TCYC – Needs research
- AUZO
MULT– finished., but still needs research.- CARS – GTA IV format missing
- OCCL – Rewrite
- ZONE – Rewrite
- BLOK
- VNOD
- LINK
- MLO+
- RTFX
- LODM
- SLOW
- 2DFX_(IPL_Section)
- This article
- 1. ! Confirm 'description' and 'version' of the sections
- 2. Fill in GTA IV section descriptions.
- 3. Find out redirects to now removed article sections – update or delete.
- 4. Under Binary format write a short description how the game searches for binary IPLs
- Article Map System
Write an article descriping the interaction of the various files like IDE, IPL, object.dat their sections and so on, in detail.
See: Talk:IDE
- Nice work here Asch, but I guess some of these sections probably don't deserve a separate article (most notably the MULT one). I propose to leave short/unused sections in the main IPL article and make separate pages for the huge sections only. Seemann?! 08:40, 19 March 2009 (UTC)
- Thanks! I also thought of this but except the GTA IV articles (where I mostly do not know their usage or format) I think each other section needs a deeper description, so only 1 section in the main article looks stupid somehow. But we could also remove some articles after all are finished... I suggest first writing all of the articles and then look which could be merged with the main IPL article.
- Also can anyone please post some links for format descriptions (for GTA IV and those sections of SA unknown) in here. I am a bit busy the last days and do not have much time to test different lines. Thanks! --Aschratt 19:06, 20 March 2009 (UTC)
TCYC
I guess I am talking to myself somehow, but does anyone know some more information about TCYC? All I found out was the common format:
float, float, float, float, float, float, float, int, int int, float
The first 6 floating point values are world coordinates descriping a box (as mentioned around the coutryside cities by default). The seventh float value compared to the timecyc.dat file format can only be the far clipping distance. (Usual values: 800 - 1000, but also 0 for one setting) the next 3 integer values could represent the water RGB in percent. The last float may be the water alpha level (0.0-1.0)... But I am not 100 % sure! There are still many questions... for example what does not make any sense is why the RGB color values should be from 0-100 where the alpha level is normalized to 0.0-1.0... --Aschratt 19:31, 25 March 2009 (UTC)
GTA IV support for older sections
Post supported sections here, if they are confirmed. If there is a new format, please also let us know.
- Thanks :) --Aschratt 17:55, 22 March 2009 (UTC)
Used by the game:
- OCCL – see OCCL discussion
- ZONE / MZON – see IV Format
- 2DFX_(Ipl_Section)
- Format:
string, float, float, float, int, float, float, float, float, string, int, float, float, float, int,
...fill me in...
- Format:
- BLOK – Appears to be used by the developers to allocate responsibilities, or perhaps related into decision markers.
Data type
All supported parameters
Testin', although it looks really messy if implemented like this.--Spaceeinstein 06:31, 5 May 2010 (UTC)
Supported games
Should we list supported games for sections that exist but serve no function, like PICK for III/VC and MULT for SA/IV?--Spaceeinstein (talk) 19:24, 11 August 2015 (UTC)