Difference between revisions of "01C8"
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− | + | {{OpCode | |
− | + | | games = {{Icon|t}} | |
− | ''' | + | | command = CREATE_CHAR_AS_PASSENGER |
− | ''' | + | | description = Creates a character in the passenger seat of the vehicle |
− | '' | + | | syntax1 = 01C8: [''var''] = create_actor_pedtype [''int1''] model [''int2''] in_car [''car handle''] passenger_seat [''int3''] |
− | ''' | + | | p1t = [''car handle''] |
− | ''' | + | | p1d = The handle of the vehicle |
− | + | | p2t = [''int1''] | |
+ | | p2d = [[Ped type]] | ||
+ | | p3t = [''int2''] | ||
+ | | p3d = Valid model index as defined in the [[PEDS|PEDS section]] of the [[IDE]] file; also acceptable is model's [[DFF]] name with a hash character | ||
+ | | p4t = [''int3''] | ||
+ | | p4d = [[#Seat position|Seat position]] | ||
+ | | p5t = [''var''] | ||
+ | | p5d = Variable to store the handle of the character | ||
+ | | native = [[CREATE_CHAR_AS_PASSENGER]] | ||
+ | }} | ||
− | + | Similar to opcode [[009A]], this opcode creates a character in the passenger seat of a vehicle. Using this opcode requires an existing vehicle and opcode [[0247]] to load the model of the character or else the game could crash. Characters can even be created in wrecked vehicles as long as the vehicle exists. Without further additions, if the player enters the vehicle with the character, the character will exit the vehicle. Additional opcodes like [[0526]] are needed to prevent them from doing that. | |
− | + | If you create a character in a non-existent seat, the character will still be created inside the vehicle but it will be invisible. Certain actions that would normally make the character voluntarily exit the vehicle won't work but opcodes can force the character to exit the vehicle. | |
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− | == | + | == Seat position == |
− | + | {|class="wikitable center-col-1" | |
− | + | !Seat ||Four-seat ||Two-seat | |
− | + | |- | |
− | + | |-1 ||colspan="2" {{a|c}} |the next available seat | |
− | + | |- | |
+ | |0 ||front right seat ||rear seat | ||
+ | |- | ||
+ | |1 ||rear left seat || | ||
+ | |- | ||
+ | |2 ||rear right seat || | ||
+ | |} | ||
− | ==Keywords== | + | == Keywords == |
− | create, actor, pedtype, model, vehicle | + | create, actor, character, pedtype, model, vehicle, car, passenger |
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Latest revision as of 03:45, 4 December 2016
- Description
- Creates a character in the passenger seat of the vehicle
- Syntax
- 01C8: [var] = create_actor_pedtype [int1] model [int2] in_car [car handle] passenger_seat [int3]
- Parameter
- [car handle]
- The handle of the vehicle
- [int1]
- Ped type
- [int2]
- Valid model index as defined in the PEDS section of the IDE file; also acceptable is model's DFF name with a hash character
- [int3]
- Seat position
- [var]
- Variable to store the handle of the character
- Native analog
- CREATE_CHAR_AS_PASSENGER
Similar to opcode 009A, this opcode creates a character in the passenger seat of a vehicle. Using this opcode requires an existing vehicle and opcode 0247 to load the model of the character or else the game could crash. Characters can even be created in wrecked vehicles as long as the vehicle exists. Without further additions, if the player enters the vehicle with the character, the character will exit the vehicle. Additional opcodes like 0526 are needed to prevent them from doing that.
If you create a character in a non-existent seat, the character will still be created inside the vehicle but it will be invisible. Certain actions that would normally make the character voluntarily exit the vehicle won't work but opcodes can force the character to exit the vehicle.
Seat position
Seat | Four-seat | Two-seat |
---|---|---|
0 | front right seat | rear seat |
1 | rear left seat | |
2 | rear right seat |
Keywords
create, actor, character, pedtype, model, vehicle, car, passenger