Difference between revisions of "04C8"
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− | + | {{OpCode | |
− | + | | games = {{Icon|SA}} | |
− | ''' | + | | command = IS_CHAR_IN_FLYING_VEHICLE |
− | '' | + | | description = Checks if the character is in a flying vehicle |
+ | | syntax1 = 04C8: actor [''char handle''] driving_flying_vehicle | ||
+ | | p1t = [''char handle''] | ||
+ | | p1d = The handle of the character | ||
+ | | native = [[IS_CHAR_IN_FLYING_VEHICLE]] | ||
+ | }} | ||
− | This opcode | + | This conditional opcode returns true if the character is in a flying vehicle. Flying vehicles include all [[04AB|planes]] and [[04A9|helicopters]]. |
− | ==Keywords== | + | == Keywords == |
check, actor, operating, driving, piloting, air, flying, airbourne, vehicle | check, actor, operating, driving, piloting, air, flying, airbourne, vehicle | ||
− | [[ | + | == See also == |
+ | * {{Icon|VC}} [[04C9]], checks if the player is in a flying vehicle |
Latest revision as of 07:58, 4 December 2016
- Description
- Checks if the character is in a flying vehicle
- Syntax
- 04C8: actor [char handle] driving_flying_vehicle
- Parameter
- [char handle]
- The handle of the character
- Native analog
- IS_CHAR_IN_FLYING_VEHICLE
This conditional opcode returns true if the character is in a flying vehicle. Flying vehicles include all planes and helicopters.
Keywords
check, actor, operating, driving, piloting, air, flying, airbourne, vehicle
See also
- 04C9, checks if the player is in a flying vehicle