Difference between revisions of "String (RW Section)"
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| − | {{RW Section|String| | + | {{RW Section |
| + | | NAME = String | ||
| + | | VENDORNAME = Criterion Games | ||
| + | | MODULENAME = Core | ||
| + | | MODULEID = 000000 | ||
| + | | IDENTIFIER = 02 | ||
| + | | PARENTS = [[Texture (RW Section)|Texture]] | ||
| + | }} | ||
| − | The ''' | + | The '''String''' section is used to store an array of characters (i.e. a string). It includes a trailing zero, and is padded with zeros to the next 4 byte boundary. Note that the characters within the string are [https://en.wikipedia.org/wiki/ASCII ASCII-encoded], as opposed to the [[Unicode String (RW Section)|Unicode String]] section. |
Latest revision as of 11:24, 11 September 2020
| String | |
|---|---|
| RenderWare Stream Section | |
| Vendor | Criterion Games |
| Module | Core |
| Module ID | 0x000000
|
| Identifier | 0x02
|
| Chunk ID | 0x00000002
|
| Versions | All |
| Hierarchy | |
| Parents: Texture | |
| Children: None | |
| Extensions: None | |
| File Format | |
The String section is used to store an array of characters (i.e. a string). It includes a trailing zero, and is padded with zeros to the next 4 byte boundary. Note that the characters within the string are ASCII-encoded, as opposed to the Unicode String section.