Difference between revisions of "String (RW Section)"
Jump to navigation
Jump to search
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{RW Section|String| | + | {{RW Section |
+ | | NAME = String | ||
+ | | VENDORNAME = Criterion Games | ||
+ | | MODULENAME = Core | ||
+ | | MODULEID = 000000 | ||
+ | | IDENTIFIER = 02 | ||
+ | | PARENTS = [[Texture (RW Section)|Texture]] | ||
+ | }} | ||
− | The ''' | + | The '''String''' section is used to store an array of characters (i.e. a string). It includes a trailing zero, and is padded with zeros to the next 4 byte boundary. Note that the characters within the string are [https://en.wikipedia.org/wiki/ASCII ASCII-encoded], as opposed to the [[Unicode String (RW Section)|Unicode String]] section. |
Latest revision as of 11:24, 11 September 2020
String | |
---|---|
RenderWare Stream Section | |
Vendor | Criterion Games |
Module | Core |
Module ID | 0x000000
|
Identifier | 0x02
|
Chunk ID | 0x00000002
|
Versions | All |
Hierarchy | |
Parents: Texture | |
Children: None | |
Extensions: None | |
File Format |
The String section is used to store an array of characters (i.e. a string). It includes a trailing zero, and is padded with zeros to the next 4 byte boundary. Note that the characters within the string are ASCII-encoded, as opposed to the Unicode String section.