Difference between revisions of "056A"

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This conditional opcode returns true if any cutscene, which is started by opcode [[02E7]], was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these specific keys are pressed:
 
This conditional opcode returns true if any cutscene, which is started by opcode [[02E7]], was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these specific keys are pressed:
* Right Shift
+
* [[00E1#Joypad buttons|Button 16]] (SPRINT key on foot, ACCELERATE key in vehicle)
* Left Shift
 
 
* Left Mouse Button
 
* Left Mouse Button
 
* Enter
 
* Enter
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== Keywords ==
 
== Keywords ==
has, was, cut, scene, {{K|cutscene}}, skipped, been, interrupted, interrupt
+
has, was, cut, scene, {{K|cutscene}}, skipped, skip, been, interrupted, interrupt

Latest revision as of 13:22, 15 December 2016

Vice City San Andreas WAS_CUTSCENE_SKIPPED


Description
Checks if a cutscene was skipped
Syntax
056A:   has_cutscene_been_interrupted
Parameter
none

This conditional opcode returns true if any cutscene, which is started by opcode 02E7, was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these specific keys are pressed:

  • Button 16 (SPRINT key on foot, ACCELERATE key in vehicle)
  • Left Mouse Button
  • Enter
  • Return
  • Space

Note that it will keep returning true after the cutscene was skipped. You must watch another cutscene through to the end (starting a cutscene automatically sets the return condition to false) or reload the game to set the return condition to false.

Keywords

has, was, cut, scene, cutscene, skipped, skip, been, interrupted, interrupt