Difference between revisions of "02EE"

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(Created page with "{{OpCode | games = {{Icon|3}} | command = IS_PROJECTILE_IN_AREA | description = Checks if any projectile is within the 3d area | syntax1 = 02EE:   projectil...")
 
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| games      = {{Icon|3}}
 
| games      = {{Icon|3}}
 
| command    = IS_PROJECTILE_IN_AREA
 
| command    = IS_PROJECTILE_IN_AREA
| description = Checks if any projectile is within the 3d area
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| description = Checks if any projectile is in the 3d area
 
| syntax1    = 02EE:   projectile_in_cube [''flt1''] [''flt2''] [''flt3''] [''flt4''] [''flt5''] [''flt6'']
 
| syntax1    = 02EE:   projectile_in_cube [''flt1''] [''flt2''] [''flt3''] [''flt4''] [''flt5''] [''flt6'']
 
| p1t        = [''flt1'']
 
| p1t        = [''flt1'']
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}}
 
}}
  
This conditional opcode returns true if any projectile is within the 3d area. A projectile can be a [[Weapon#GTA III|Grenade, Molotov Cocktail, or Missile]].
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This conditional opcode returns true if any projectile is within the cubic area. A projectile can be a [[Weapon#GTA III|Grenade, Molotov Cocktail, or Missile]].
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== Keywords ==
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check, projectile, area, 3d, cube
  
 
== See also ==
 
== See also ==
* {{Icon|3}} [[02EF]], destroys projectile in area
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* {{Icon|3}} [[02EF]], destroys projectiles in area

Latest revision as of 14:05, 16 December 2016

GTA III IS_PROJECTILE_IN_AREA


Description
Checks if any projectile is in the 3d area
Syntax
02EE:   projectile_in_cube [flt1] [flt2] [flt3] [flt4] [flt5] [flt6]
Parameter
[flt1]
X-coordinate of one corner of area
[flt2]
Y-coordinate of one corner of area
[flt3]
Z-coordinate of one corner of area
[flt4]
X-coordinate of other corner of area
[flt5]
Y-coordinate of other corner of area
[flt6]
Z-coordinate of other corner of area

This conditional opcode returns true if any projectile is within the cubic area. A projectile can be a Grenade, Molotov Cocktail, or Missile.

Keywords

check, projectile, area, 3d, cube

See also

  • GTA III 02EF, destroys projectiles in area