Difference between revisions of "024C"
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| games = {{Icon|3}} | | games = {{Icon|3}} | ||
| command = SET_<wbr>PHONE_<wbr>MESSAGE | | command = SET_<wbr>PHONE_<wbr>MESSAGE | ||
− | | description = Sets the payphone to the message | + | | description = Sets the [[payphone]] to the message |
| syntax1 = 024C: set_phone [''phone handle''] message '[''string'']' | | syntax1 = 024C: set_phone [''phone handle''] message '[''string'']' | ||
| p1t = [''phone handle''] | | p1t = [''phone handle''] | ||
− | | p1d = The handle of the phone | + | | p1d = The [[024A|handle of the phone]] |
| p2t = [''string''] | | p2t = [''string''] | ||
− | | p2d = [[GXT]] | + | | p2d = [[GXT]] key |
}} | }} | ||
− | This opcode turns on the payphone and sets it to the message. The phone rings and exaggerates the movement of the payphone object similar to opcode [[0405]]. When the player stands in front of the phone, a small cutscene is played – the player becomes uncontrollable, [[02A3|widescreen]] is switched on, the player character performs an animation of picking up the phone, and the message is displayed for | + | This opcode turns on the payphone and sets it to the message. The phone rings and exaggerates the movement of the payphone object similar to opcode [[0405]]. When the player stands in front of the phone, a small cutscene is played – the player becomes uncontrollable, [[02A3|widescreen]] is switched on, the player character performs an animation of picking up the phone, and the message is displayed for three seconds. The player character then hangs up the phone, widescreen is switched off, the phone turns off, and the player resumes control. |
== Keywords == | == Keywords == | ||
set, pay, phone, payphone, text, message | set, pay, phone, payphone, text, message |
Latest revision as of 02:39, 30 November 2016
- Description
- Sets the payphone to the message
- Syntax
- 024C: set_phone [phone handle] message '[string]'
- Parameter
- [phone handle]
- The handle of the phone
- [string]
- GXT key
This opcode turns on the payphone and sets it to the message. The phone rings and exaggerates the movement of the payphone object similar to opcode 0405. When the player stands in front of the phone, a small cutscene is played – the player becomes uncontrollable, widescreen is switched on, the player character performs an animation of picking up the phone, and the message is displayed for three seconds. The player character then hangs up the phone, widescreen is switched off, the phone turns off, and the player resumes control.
Keywords
set, pay, phone, payphone, text, message