Difference between revisions of "04D6"
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− | {{Icon| | + | {{OpCode |
− | + | | games = {{Icon|VC}} {{Icon|SA}} | |
− | + | | command = SET_ENABLE_RC_DETONATE_ON_CONTACT | |
− | + | | description = Sets detonation on contact of RC Bandits | |
− | + | | syntax1 = 04D6: enable_rc_car_detonation [''int''] | |
− | + | | p1t = [''int''] | |
− | + | | p1d = 0 = disable, {{hint|1|or any value other than 0}} = enable (default) | |
− | + | }} | |
− | + | ||
− | + | This opcode sets detonation on contact of RC Bandits. A remote-controlled RC Bandit is created using [[010C]] or [[046E]], and both opcodes allow it detonate on contact with the wheels of any four-wheeled vehicles by default. This includes helicopters (which are technically four-wheeled) but excludes motorbikes. When a [[00D8|mission cleanup]] is processed, the resulting behavior is equivalent to setting the value of the opcode to 1, the default behavior. | |
− | |||
== Keywords == | == Keywords == | ||
− | car, | + | set, enable, remote, controlled, car, rc, bandit, buggy, detonate, explode, contact |
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Latest revision as of 07:44, 3 February 2016
SET_ENABLE_RC_DETONATE_ON_CONTACT
- Description
- Sets detonation on contact of RC Bandits
- Syntax
- 04D6: enable_rc_car_detonation [int]
- Parameter
- [int]
- 0 = disable, 1 = enable (default)
This opcode sets detonation on contact of RC Bandits. A remote-controlled RC Bandit is created using 010C or 046E, and both opcodes allow it detonate on contact with the wheels of any four-wheeled vehicles by default. This includes helicopters (which are technically four-wheeled) but excludes motorbikes. When a mission cleanup is processed, the resulting behavior is equivalent to setting the value of the opcode to 1, the default behavior.
Keywords
set, enable, remote, controlled, car, rc, bandit, buggy, detonate, explode, contact