Difference between revisions of "02F3"
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(Created page with "{{Icon|3}} {{Icon|VC}} '''LOAD_SPECIAL_MODEL''' <hr /> '''Description''' : Loads a special model as a cutscene object '''Syntax''' : 02F3: load_object [''int''] '[''string...") |
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− | {{Icon|3}} {{Icon|VC}} | + | {{OpCode |
− | + | | games = {{Icon|3}} {{Icon|VC}} | |
− | + | | command = LOAD_SPECIAL_MODEL | |
− | + | | description = Loads a special model as a [[cutscene]] object | |
− | + | | syntax1 = 02F3: load_object [''int''] '[''string'']' | |
− | + | | p1t = [''int''] | |
− | + | | p1d = Valid model index as defined in the [[HIER]] section of the [[IDE]] file; also acceptable is the clump model's name with a hash character | |
− | + | | p2t = [''string''] | |
− | + | | p2d = Valid [[DFF]] model name (7 characters maximum) | |
− | + | }} | |
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This opcode loads a special model as a cutscene object. Similar to opcode [[023C]], the DFF model does not need to be defined in an IDE file. All the opcode needs is a valid model with a [[TXD]] of the same name. Any upper case letters (A-Z) are converted to lower case by the game internally. The clump model is treated like any models so [[0248]] can be used to check if it has been loaded, [[0249]] can be used to mark it as no longer needed, and [[038B]] can be used to load it immediately. | This opcode loads a special model as a cutscene object. Similar to opcode [[023C]], the DFF model does not need to be defined in an IDE file. All the opcode needs is a valid model with a [[TXD]] of the same name. Any upper case letters (A-Z) are converted to lower case by the game internally. The clump model is treated like any models so [[0248]] can be used to check if it has been loaded, [[0249]] can be used to mark it as no longer needed, and [[038B]] can be used to load it immediately. | ||
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== Keywords == | == Keywords == | ||
load, object, special, model, cutscene | load, object, special, model, cutscene | ||
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Latest revision as of 14:12, 16 December 2016
- Description
- Loads a special model as a cutscene object
- Syntax
- 02F3: load_object [int] '[string]'
- Parameter
This opcode loads a special model as a cutscene object. Similar to opcode 023C, the DFF model does not need to be defined in an IDE file. All the opcode needs is a valid model with a TXD of the same name. Any upper case letters (A-Z) are converted to lower case by the game internally. The clump model is treated like any models so 0248 can be used to check if it has been loaded, 0249 can be used to mark it as no longer needed, and 038B can be used to load it immediately.
Keywords
load, object, special, model, cutscene