Difference between revisions of "056A"
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− | {{Icon|VC}} {{Icon|SA}} | + | {{OpCode |
− | + | | games = {{Icon|VC}} {{Icon|SA}} | |
− | + | | command = WAS_CUTSCENE_SKIPPED | |
− | + | | description = Checks if a [[cutscene]] was skipped | |
− | + | | syntax1 = 056A: has_cutscene_been_interrupted | |
− | + | | p1t = ''none'' | |
− | '' | + | }} |
− | |||
− | This opcode returns true | + | This conditional opcode returns true if any cutscene, which is started by opcode [[02E7]], was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these specific keys are pressed: |
− | * | + | * [[00E1#Joypad buttons|Button 16]] (SPRINT key on foot, ACCELERATE key in vehicle) |
− | |||
* Left Mouse Button | * Left Mouse Button | ||
* Enter | * Enter | ||
Line 18: | Line 16: | ||
== Keywords == | == Keywords == | ||
− | has, was, cut, scene, cutscene, skipped, been, interrupted, interrupt | + | has, was, cut, scene, {{K|cutscene}}, skipped, skip, been, interrupted, interrupt |
− | |||
− |
Latest revision as of 13:22, 15 December 2016
- Description
- Checks if a cutscene was skipped
- Syntax
- 056A: has_cutscene_been_interrupted
- Parameter
- none
This conditional opcode returns true if any cutscene, which is started by opcode 02E7, was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these specific keys are pressed:
- Button 16 (SPRINT key on foot, ACCELERATE key in vehicle)
- Left Mouse Button
- Enter
- Return
- Space
Note that it will keep returning true after the cutscene was skipped. You must watch another cutscene through to the end (starting a cutscene automatically sets the return condition to false) or reload the game to set the return condition to false.
Keywords
has, was, cut, scene, cutscene, skipped, skip, been, interrupted, interrupt