Difference between revisions of "034A"

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(Created page with "{{Icon|3}} '''INDUSTRIAL_PASSED''' <hr /> '''Description''' : Sets Portland as complete '''Syntax''' : 034A: portland_complete '''Parameter''' : [''none''] This opcode sets P...")
 
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{{Icon|3}} '''INDUSTRIAL_PASSED'''
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{{OpCode
<hr />
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| games      = {{Icon|3}}
'''Description'''
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| command    = INDUSTRIAL_PASSED
: Sets Portland as complete
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| description = Sets Portland as complete
'''Syntax'''
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| syntax1    = 034A: portland_complete
: 034A: portland_complete
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| p1t        = ''none''
'''Parameter'''
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}}
: [''none'']
 
  
 
This opcode sets Portland as complete. The following [[hardcoded]] effects occur when the opcode is called:
 
This opcode sets Portland as complete. The following [[hardcoded]] effects occur when the opcode is called:
 
* Criminal rating limit set to 4552{{ref|1}}
 
* Criminal rating limit set to 4552{{ref|1}}
* News message of tunnel status changed to <code>FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . . &nbsp;&nbsp;</code>
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* [[Scrollbar#Tunnel|News message]] of tunnel status changed to <code>FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . . &nbsp;&nbsp;</code>
 
* News message of bridge status changed to <code>LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . . &nbsp;&nbsp;STAUNTON LIFT BRIDGE STUCK OPEN &nbsp;&nbsp;</code>
 
* News message of bridge status changed to <code>LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . . &nbsp;&nbsp;STAUNTON LIFT BRIDGE STUCK OPEN &nbsp;&nbsp;</code>
* [[Audio (folder, III)|COMopen.wav]] is played once the player enters a vehicle
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* [[Audio directory (III)|COMopen.wav]] is played once the player enters a vehicle
 
The [[Main.scm|original script]] called this opcode only once, after completion of "Last Requests". The status set with this opcode is saved in [[Saves (GTA 3)#Block 17: Stats|block 17 of the save file]].
 
The [[Main.scm|original script]] called this opcode only once, after completion of "Last Requests". The status set with this opcode is saved in [[Saves (GTA 3)#Block 17: Stats|block 17 of the save file]].
  
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industrial, Portland, Island, passed, complete
 
industrial, Portland, Island, passed, complete
  
[[Category:OpCodes]]
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==See also==
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* {{Icon|3}} [[034B]], sets Staunton Island as complete
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* {{Icon|3}} [[034C]], sets Shoreside Vale as complete

Latest revision as of 00:15, 11 July 2016

GTA III INDUSTRIAL_PASSED


Description
Sets Portland as complete
Syntax
034A: portland_complete
Parameter
none

This opcode sets Portland as complete. The following hardcoded effects occur when the opcode is called:

  • Criminal rating limit set to 4552[1]
  • News message of tunnel status changed to FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . .   
  • News message of bridge status changed to LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . .   STAUNTON LIFT BRIDGE STUCK OPEN   
  • COMopen.wav is played once the player enters a vehicle

The original script called this opcode only once, after completion of "Last Requests". The status set with this opcode is saved in block 17 of the save file.

Reference

Keywords

industrial, Portland, Island, passed, complete

See also

  • GTA III 034B, sets Staunton Island as complete
  • GTA III 034C, sets Shoreside Vale as complete