Difference between revisions of "Talk:List of statistics (III)"
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(Created page with "If most or all the stats can be changed through 042E/042F, would they be considered not hardcoded?--~~~~") |
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If most or all the stats can be changed through 042E/042F, would they be considered not hardcoded?--[[User:Spaceeinstein|Spaceeinstein]] ([[User talk:Spaceeinstein|talk]]) 07:01, 24 March 2015 (UTC) | If most or all the stats can be changed through 042E/042F, would they be considered not hardcoded?--[[User:Spaceeinstein|Spaceeinstein]] ([[User talk:Spaceeinstein|talk]]) 07:01, 24 March 2015 (UTC) | ||
+ | :Good point there, I was going to describe this exploit in relation to stats data. The term hardcoded there means the game engine updates the values on its own, whereas the non-hardcoded values updatable via the scripts. 042E/042F is considered to be a hack, and even we can change all the stats, they are still hardcoded and can't be controlled in a 'normal', documented way. [[User:Seemann|Seemann]] ([[User talk:Seemann|talk]]) 08:07, 24 March 2015 (UTC) |
Latest revision as of 08:07, 24 March 2015
If most or all the stats can be changed through 042E/042F, would they be considered not hardcoded?--Spaceeinstein (talk) 07:01, 24 March 2015 (UTC)
- Good point there, I was going to describe this exploit in relation to stats data. The term hardcoded there means the game engine updates the values on its own, whereas the non-hardcoded values updatable via the scripts. 042E/042F is considered to be a hack, and even we can change all the stats, they are still hardcoded and can't be controlled in a 'normal', documented way. Seemann (talk) 08:07, 24 March 2015 (UTC)