Difference between revisions of "018C"

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__NOTOC__{{Icon|trilogy}} '''ADD_ONE_OFF_SOUND'''
+
__NOTOC__
<hr />
+
{{OpCode
'''Description'''
+
| games      = {{Icon|t}}
: Adds a short [[SFX|sound effect]] at a point
+
| command    = ADD_ONE_OFF_SOUND
'''Syntax'''
+
| description = Adds a short [[SFX|sound effect]] at the location
: 018C: play_sound [''int''] at [''flt1''] [''flt2''] [''flt3'']
+
| syntax1    = 018C: play_sound [''int''] at [''flt1''] [''flt2''] [''flt3'']
'''Parameter'''
+
| p1t        = [''flt1'']
: [''int'']
+
| p1d        = X-coordinate
:: Sound index
+
| p2t        = [''flt2'']
: [''flt1'']
+
| p2d        = Y-coordinate
:: X-coordinate
+
| p3t        = [''flt3'']
: [''flt2'']
+
| p3d        = Z-coordinate
:: Y-coordinate
+
| p4t        = [''int'']
: [''flt3'']
+
| p4d        = Sound index ([[#Sounds|see below]])
:: Z-coordinate
+
}}
  
This opcode adds a short sound effect at a point. Certain sound effects are independent of the point and can be heard anywhere. The sound index does not match the [[SFX]] table; it is based on a list [[hardcoded]] within the game. Many of the SFX sounds are a combination of or altered from the base sound files.
+
This opcode adds a short sound effect at the coordinates point. Certain sound effects are independent of the point and can be heard anywhere. The sound index does not match the [[SFX]] table; it is based on a list [[hardcoded]] within the game. Many of the SFX sounds are a combination of or altered from the base sound files.
  
== GTA III ==
+
== Sounds ==
 +
=== GTA III ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Index || Enum{{ref|1}} || data-sort-type="number" | SFX{{ref|2}} || Range || Notes
+
! Id || Enum{{ref|1}} || data-sort-type="number" | SFX{{ref|2}} || Range || Notes
 
|-
 
|-
 
| 78
 
| 78
| SOUND_INJURED_PED_MALE_OUCH_S
+
| SOUND_<wbr>INJURED_<wbr>PED_<wbr>MALE_<wbr>OUCH_<wbr>S
 +
| 2857-2871
 
|
 
|
|
+
| male pain soft
| male pain
 
 
|-
 
|-
 
| 79
 
| 79
| SOUND_INJURED_PED_MALE_OUCH_L
+
| SOUND_<wbr>INJURED_<wbr>PED_<wbr>MALE_<wbr>OUCH_<wbr>L
 +
| 2857-2871
 
|
 
|
|
+
| male pain loud
| male pain
 
 
|-
 
|-
 
| 80
 
| 80
| SOUND_INJURED_PED_FEMALE_OUCH_S
+
| SOUND_<wbr>INJURED_<wbr>PED_<wbr>FEMALE_<wbr>OUCH_<wbr>S
|
+
| 2290-2300
 
|
 
|
| female pain
+
| female pain soft
 
|-
 
|-
 
| 81
 
| 81
| SOUND_INJURED_PED_FEMALE_OUCH_L
+
| SOUND_<wbr>INJURED_<wbr>PED_<wbr>FEMALE_<wbr>OUCH_<wbr>L
|
+
| 2290-2300
 
|
 
|
| female pain
+
| female pain loud
 
|-
 
|-
 
| 82
 
| 82
| SOUND_EVIDENCE_PICKUP
+
| SOUND_<wbr>EVIDENCE_<wbr>PICKUP
 
| 161-162
 
| 161-162
 
| unlimited
 
| unlimited
Line 52: Line 53:
 
|-
 
|-
 
| 83
 
| 83
| SOUND_UNLOAD_GOLD
+
| SOUND_<wbr>UNLOAD_<wbr>GOLD
 
| 161-162
 
| 161-162
 
| unlimited
 
| unlimited
Line 58: Line 59:
 
|-
 
|-
 
| 92
 
| 92
| SOUND_GATE_START_CLUNK
+
| SOUND_<wbr>GATE_<wbr>START_<wbr>CLUNK
 
| 147
 
| 147
 
| 40.0
 
| 40.0
Line 64: Line 65:
 
|-
 
|-
 
| 93
 
| 93
| SOUND_GATE_STOP_CLUNK
+
| SOUND_<wbr>GATE_<wbr>STOP_<wbr>CLUNK
 
| 147
 
| 147
 
| 40.0
 
| 40.0
Line 70: Line 71:
 
|-
 
|-
 
| 94
 
| 94
| SOUND_PART_MISSION_COMPLETE
+
| SOUND_<wbr>PART_<wbr>MISSION_<wbr>COMPLETE
 
| 337
 
| 337
 
| unlimited
 
| unlimited
Line 76: Line 77:
 
|-
 
|-
 
| 97
 
| 97
| SOUND_RACE_START_3
+
| SOUND_<wbr>RACE_<wbr>START_<wbr>3
 
| 336
 
| 336
 
| unlimited
 
| unlimited
Line 82: Line 83:
 
|-
 
|-
 
| 98
 
| 98
| SOUND_RACE_START_2
+
| SOUND_<wbr>RACE_<wbr>START_<wbr>2
 
| 336
 
| 336
 
| unlimited
 
| unlimited
Line 88: Line 89:
 
|-
 
|-
 
| 99
 
| 99
| SOUND_RACE_START_1
+
| SOUND_<wbr>RACE_<wbr>START_<wbr>1
 
| 336
 
| 336
 
| unlimited
 
| unlimited
Line 94: Line 95:
 
|-
 
|-
 
| 100
 
| 100
| SOUND_RACE_START_GO
+
| SOUND_<wbr>RACE_<wbr>START_<wbr>GO
 
| 337
 
| 337
 
| unlimited
 
| unlimited
Line 172: Line 173:
 
|}
 
|}
  
== Vice City ==
+
=== Vice City ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Index || Enum{{ref|1}} || data-sort-type="number" | SFX{{ref|3}} || data-sort-type="number" | Range || Notes
+
! Id || [[SCM_language_III/VC_definitions#SOUND|Enum]] || data-sort-type="number" | SFX{{ref|3}} || data-sort-type="number" | Range || Notes
 
|-
 
|-
 
| 1
 
| 1
| SOUND_PART_MISSION_COMPLETE
+
| SOUND_<wbr>PART_<wbr>MISSION_<wbr>COMPLETE
 
| 364-366
 
| 364-366
 
| unlimited
 
| unlimited
Line 183: Line 184:
 
|-
 
|-
 
| 3
 
| 3
| SOUND_POLICE_CELL_DOOR_CLUNK
+
| SOUND_<wbr>POLICE_<wbr>CELL_<wbr>DOOR_<wbr>CLUNK
 
| 143
 
| 143
 
| 40.0
 
| 40.0
Line 189: Line 190:
 
|-
 
|-
 
| 5  
 
| 5  
| SOUND_GARAGE_DOOR_CLUNK
+
| SOUND_<wbr>GARAGE_<wbr>DOOR_<wbr>CLUNK
 
| 102
 
| 102
 
| 80.0
 
| 80.0
Line 195: Line 196:
 
|-
 
|-
 
| 7
 
| 7
| SOUND_RACE_START_3
+
| SOUND_<wbr>RACE_<wbr>START_<wbr>3
 
| 364-366
 
| 364-366
 
| unlimited
 
| unlimited
Line 201: Line 202:
 
|-
 
|-
 
| 8
 
| 8
| SOUND_RACE_START_2
+
| SOUND_<wbr>RACE_<wbr>START_<wbr>2
 
| 364-366
 
| 364-366
 
| unlimited
 
| unlimited
Line 207: Line 208:
 
|-
 
|-
 
| 9
 
| 9
| SOUND_RACE_START_1
+
| SOUND_<wbr>RACE_<wbr>START_<wbr>1
 
| 364-366
 
| 364-366
 
| unlimited
 
| unlimited
Line 213: Line 214:
 
|-
 
|-
 
| 10
 
| 10
| SOUND_RACE_START_GO
+
| SOUND_<wbr>RACE_<wbr>START_<wbr>GO
 
| 367-369
 
| 367-369
 
| unlimited
 
| unlimited
Line 219: Line 220:
 
|-
 
|-
 
| 12
 
| 12
| SOUND_SHOOTING_RANGE_TARGET_HIT
+
| SOUND_<wbr>SHOOTING_<wbr>RANGE_<wbr>TARGET_<wbr>HIT
 
| 162-164
 
| 162-164
 
| 50.0
 
| 50.0
Line 225: Line 226:
 
|-
 
|-
 
| 13
 
| 13
| SOUND_AMMUNATION_BUY_WEAPON
+
| SOUND_<wbr>AMMUNATION_<wbr>BUY_<wbr>WEAPON
 
| 361-363
 
| 361-363
 
| unlimited
 
| unlimited
Line 231: Line 232:
 
|-
 
|-
 
| 14
 
| 14
| SOUND_AMMUNATION_BUY_WEAPON_DENIED
+
| SOUND_<wbr>AMMUNATION_<wbr>BUY_<wbr>WEAPON_<wbr>DENIED
 
| 361-363
 
| 361-363
 
| unlimited
 
| unlimited
Line 237: Line 238:
 
|-
 
|-
 
| 16
 
| 16
| SOUND_IMRAN_ARM_BOMB
+
| SOUND_<wbr>IMRAN_<wbr>ARM_<wbr>BOMB
 
| 178
 
| 178
 
| unlimited
 
| unlimited
| Demolition Man and Trojan Voodoo arm bomb
+
| "Demolition Man" and "Trojan Voodoo" arm bomb
 
|-
 
|-
 
| 18
 
| 18
| SOUND_WILLIE_CARD_SWIPE
+
| SOUND_<wbr>WILLIE_<wbr>CARD_<wbr>SWIPE
 
| 334
 
| 334
 
| 40.0
 
| 40.0
| No Escape? card swipe
+
| "No Escape?" card swipe
 
|-
 
|-
 
| 19
 
| 19
| SOUND_MALE_AMBULANCE_OUCH
+
| SOUND_<wbr>MALE_<wbr>AMBULANCE_<wbr>OUCH
 
|
 
|
 
|  
 
|  
Line 255: Line 256:
 
|-
 
|-
 
| 20
 
| 20
| SOUND_FEMALE_AMBULANCE_OUCH
+
| SOUND_<wbr>FEMALE_<wbr>AMBULANCE_<wbr>OUCH
 
|
 
|
 
|  
 
|  
Line 261: Line 262:
 
|-
 
|-
 
| 35
 
| 35
| SOUND_SEAPLANE_LOW_FUEL
+
| SOUND_<wbr>SEAPLANE_<wbr>LOW_<wbr>FUEL
 
| 465
 
| 465
 
| 1000.0
 
| 1000.0
| Dildo Dodo Skimmer low fuel ping
+
| "Dildo Dodo" Skimmer low fuel ping
 
|-
 
|-
 
| 52-54
 
| 52-54
Line 339: Line 340:
 
|}
 
|}
  
# {{note|1}} Enums are from {{U|Wesser}}'s [https://www.dropbox.com/s/nhdia6yokgmi0bo/gta3vc_defines.rar GTA III/VC definitions].
+
# {{note|1}} Enums are from [http://gtamodding.ru/wiki/%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F%3A%D0%98%D1%81%D1%85%D0%BE%D0%B4%D0%BD%D0%B8%D0%BA%D0%B8 GTAModding.ru].
 
# {{note|2}} These values correspond to an SFX entry. The range is how far the player can be in meters before the sound diminishes. The association between the sound and SFX is hardcoded. For III v1.0, the location of the array for sounds with limited range starts at 0x6092D4. For sounds with unlimited range, the array starts at 0x6095D8.
 
# {{note|2}} These values correspond to an SFX entry. The range is how far the player can be in meters before the sound diminishes. The association between the sound and SFX is hardcoded. For III v1.0, the location of the array for sounds with limited range starts at 0x6092D4. For sounds with unlimited range, the array starts at 0x6095D8.
# {{note|3}} These values correspond to an SFX entry. The range is how far the player can be in meters before the sound diminishes. The association between the sound and SFX is hardcoded. For VC v1.0, the location of the array for sounds with limited range starts at 0x6B2C3C. For sounds with unlimited range, the array starts at 0x6B28B8.
+
# {{note|3}} For VC v1.0, the location of the array for sounds with limited range starts at 0x6B2C3C. For sounds with unlimited range, the array starts at 0x6B28B8.
  
 
== Keywords ==
 
== Keywords ==
 
add, play, create, sound, sfx
 
add, play, create, sound, sfx
 +
 +
== See also ==
 +
* {{Icon|3}} {{Icon|VC}} [[018D]], add continuous sound
  
 
== External link ==
 
== External link ==
{{Icon|VC}} [http://spaceeinstein.altervista.org/018C.htm Listen to some of the sounds]. All the sounds are recorded directly from the game played directly at the viewport.
+
* {{Icon|VC}} [http://spaceeinstein.altervista.org/018C.htm Listen to some of the sounds]. All the sounds are recorded directly from the game played directly at the viewport.
 
 
[[Category:OpCodes]]
 

Latest revision as of 20:32, 26 December 2016

GTA III Vice City San Andreas ADD_ONE_OFF_SOUND


Description
Adds a short sound effect at the location
Syntax
018C: play_sound [int] at [flt1] [flt2] [flt3]
Parameter
[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
Z-coordinate
[int]
Sound index (see below)

This opcode adds a short sound effect at the coordinates point. Certain sound effects are independent of the point and can be heard anywhere. The sound index does not match the SFX table; it is based on a list hardcoded within the game. Many of the SFX sounds are a combination of or altered from the base sound files.

Sounds

GTA III

Id Enum[1] SFX[2] Range Notes
78 SOUND_INJURED_PED_MALE_OUCH_S 2857-2871 male pain soft
79 SOUND_INJURED_PED_MALE_OUCH_L 2857-2871 male pain loud
80 SOUND_INJURED_PED_FEMALE_OUCH_S 2290-2300 female pain soft
81 SOUND_INJURED_PED_FEMALE_OUCH_L 2290-2300 female pain loud
82 SOUND_EVIDENCE_PICKUP 161-162 unlimited item pickup
83 SOUND_UNLOAD_GOLD 161-162 unlimited item pickup
92 SOUND_GATE_START_CLUNK 147 40.0 gate start
93 SOUND_GATE_STOP_CLUNK 147 40.0 gate stop
94 SOUND_PART_MISSION_COMPLETE 337 unlimited checkpoint
97 SOUND_RACE_START_3 336 unlimited countdown timer 3
98 SOUND_RACE_START_2 336 unlimited countdown timer 2
99 SOUND_RACE_START_1 336 unlimited countdown timer 1
100 SOUND_RACE_START_GO 337 unlimited countdown finish
106-108 176-178 50.0 bullet hit ground
110-111 389 80.0 silent, replace the SFX or edit the memory to a different SFX to make this useful
112 283 80.0 payphone
114-115 151 60.0 glass break
116 150 60.0 glass damage
117 152-155 55.0 glass shards
118 327 60.0 boxes destroyed
119 328 60.0 boxes destroyed
120 140-144 60.0 car collision
121 29 60.0 tire collision
122 167-168 20.0 gun shell drop, dependent on what collision the player is currently standing on
123 168 20.0 gun shell drop soft

Vice City

Id Enum SFX[3] Range Notes
1 SOUND_PART_MISSION_COMPLETE 364-366 unlimited blip
3 SOUND_POLICE_CELL_DOOR_CLUNK 143 40.0 metal gate
5 SOUND_GARAGE_DOOR_CLUNK 102 80.0 garage door finished open/close
7 SOUND_RACE_START_3 364-366 unlimited blip
8 SOUND_RACE_START_2 364-366 unlimited blip
9 SOUND_RACE_START_1 364-366 unlimited blip
10 SOUND_RACE_START_GO 367-369 unlimited high pitch blip
12 SOUND_SHOOTING_RANGE_TARGET_HIT 162-164 50.0 bullet hit ground, random selection between 162 and 164
13 SOUND_AMMUNATION_BUY_WEAPON 361-363 unlimited successful select
14 SOUND_AMMUNATION_BUY_WEAPON_DENIED 361-363 unlimited unsuccessful select
16 SOUND_IMRAN_ARM_BOMB 178 unlimited "Demolition Man" and "Trojan Voodoo" arm bomb
18 SOUND_WILLIE_CARD_SWIPE 334 40.0 "No Escape?" card swipe
19 SOUND_MALE_AMBULANCE_OUCH intermittent male pain
20 SOUND_FEMALE_AMBULANCE_OUCH intermittent female pain
35 SOUND_SEAPLANE_LOW_FUEL 465 1000.0 "Dildo Dodo" Skimmer low fuel ping
52-54 162-164 50.0 bullet hit ground, random selection between 162 and 164
56 267 80.0 ringing phone
57 147 60.0 glass breaking
58 147 60.0 glass breaking
59 146 60.0 glass breaking
60 148-151 55.0 glass breaking, random selection between 148 and 151
61 327 60.0 boxes destroyed
62 328 60.0 boxes destroyed
63 136-140 60.0 metal sheet explosion, random selection between 136 and 140
64 33 60.0 tire hit ground
65 339 60.0 beach ball
66 156-157 20.0 gun shell drop, dependent on what collision the player is currently standing on
  1. ^ Enums are from GTAModding.ru.
  2. ^ These values correspond to an SFX entry. The range is how far the player can be in meters before the sound diminishes. The association between the sound and SFX is hardcoded. For III v1.0, the location of the array for sounds with limited range starts at 0x6092D4. For sounds with unlimited range, the array starts at 0x6095D8.
  3. ^ For VC v1.0, the location of the array for sounds with limited range starts at 0x6B2C3C. For sounds with unlimited range, the array starts at 0x6B28B8.

Keywords

add, play, create, sound, sfx

See also

  • GTA III Vice City 018D, add continuous sound

External link