Difference between revisions of "0542"
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− | {{Icon|VC}} | + | {{OpCode |
− | + | | games = {{Icon|VC}} | |
− | + | | command = SET_PROPERTY_AS_OWNED | |
− | + | | description = Adds a property to the property owned [[List of statistics (VC)|stat]] | |
− | + | | syntax1 = 0542: add_property [''int''] to_property_own_stats | |
− | + | | p1t = [''int''] | |
− | '' | + | | p1d = Property index ([[#Properties|see below]]) |
− | + | }} | |
− | |||
− | This opcode adds a property to the "Property Owned" stat ([[GXT]] | + | This opcode adds a property to the "Property Owned" stat ([[GXT]] key <code>PROPOWN</code>). The number of property is incremented by one and the name is added to the list of properties. Values higher than the ones in the game can be used but only the number of properties will be incremented; the property name will not show up. |
− | {| class="wikitable" | + | == Properties == |
− | ! | + | {|class="wikitable sortable center-col-1" |
− | ! Enum | + | !Id |
− | ! [[GXT]] | + | ![[SCM language III/VC definitions#PROP|Enum]] |
− | ! Property | + | ![[GXT]] key |
+ | !Property | ||
|- | |- | ||
− | | 0 | + | |0 ||PROP_MALIBU ||STPR_1 ||The Malibu |
− | | PROP_MALIBU | ||
− | | STPR_1 | ||
− | | The Malibu | ||
|- | |- | ||
− | | 1 | + | |1 ||PROP_PRINTWORKS ||STPR_2 ||Print Works |
− | | PROP_PRINTWORKS | ||
− | | STPR_2 | ||
− | | Print Works | ||
|- | |- | ||
− | | 2 | + | |2 ||PROP_FILMSTUDIO ||STPR_3 ||Film Studio |
− | | PROP_FILMSTUDIO | ||
− | | STPR_3 | ||
− | | Film Studio | ||
|- | |- | ||
− | | 3 | + | |3 ||PROP_ICECREAM ||STPR_4 ||Ice Cream Factory |
− | | PROP_ICECREAM | ||
− | | STPR_4 | ||
− | | Ice Cream Factory | ||
|- | |- | ||
− | | 4 | + | |4 ||PROP_CARSHOWROOM ||STPR_5 ||Car Showroom |
− | | PROP_CARSHOWROOM | ||
− | | STPR_5 | ||
− | | Car Showroom | ||
|- | |- | ||
− | | 5 | + | |5 ||PROP_TAXICO ||STPR_6 ||Taxi Company |
− | | PROP_TAXICO | ||
− | | STPR_6 | ||
− | | Taxi Company | ||
|- | |- | ||
− | | 6 | + | |6 ||PROP_BOATYARD ||STPR_7 ||Boatyard |
− | | PROP_BOATYARD | ||
− | | STPR_7 | ||
− | | Boatyard | ||
|- | |- | ||
− | | 7 | + | |7 ||PROP_STRIPCLUB ||STPR_8 ||Pole Position Club |
− | | PROP_STRIPCLUB | ||
− | | STPR_8 | ||
− | | Pole Position Club | ||
|- | |- | ||
− | | 8 | + | |8 ||PROP_VICEPOINT ||STPR_9 ||3321 Vice Point |
− | | PROP_VICEPOINT | ||
− | | STPR_9 | ||
− | | 3321 Vice Point | ||
|- | |- | ||
− | | 9 | + | |9 ||PROP_LINKSVIEW ||STPR_10 ||Links View Apartment |
− | | PROP_LINKSVIEW | ||
− | | STPR_10 | ||
− | | Links View Apartment | ||
|- | |- | ||
− | | 10 | + | |10 ||PROP_EL_SWANKO ||STPR_11 ||El Swanko Casa |
− | | PROP_EL_SWANKO | ||
− | | STPR_11 | ||
− | | El Swanko Casa | ||
|- | |- | ||
− | | 11 | + | |11 ||PROP_WASHINGTON_STREET ||STPR_12 ||1102 Washington Street |
− | | PROP_WASHINGTON_STREET | ||
− | | STPR_12 | ||
− | | 1102 Washington Street | ||
|- | |- | ||
− | | 12 | + | |12 ||PROP_OCEANHEIGHTS ||STPR_13 ||Ocean Heights Apartment |
− | | PROP_OCEANHEIGHTS | ||
− | | STPR_13 | ||
− | | Ocean Heights Apartment | ||
|- | |- | ||
− | | 13 | + | |13 ||PROP_SKUMOLESHACK ||STPR_14 ||Skumole Shack |
− | | PROP_SKUMOLESHACK | ||
− | | STPR_14 | ||
− | | Skumole Shack | ||
|- | |- | ||
− | | 14 | + | |14 ||PROP_HYMAN_CONDO ||STPR_15 ||Hyman Condo |
− | | PROP_HYMAN_CONDO | ||
− | | STPR_15 | ||
− | | Hyman Condo | ||
|} | |} | ||
== Removing an owned property == | == Removing an owned property == | ||
This supplemental code allows you to remove a property from the property owned stat. It uses Sanny Builder with [[CLEO]] for Vice City in an external script (not the main one) and tested on US v1.0. | This supplemental code allows you to remove a property from the property owned stat. It uses Sanny Builder with [[CLEO]] for Vice City in an external script (not the main one) and tested on US v1.0. | ||
− | < | + | {{Pre|class=sb-code|1= |
− | :opcode_0542_supplement | + | <span class="nl">:opcode_0542_supplement</span> |
− | // 0@ - input param (property) | + | <span class="c1">// 0@ - input param (property index)</span> |
− | 0@ += 0xA10AFD // base address for property owned | + | <span class="nv">0@</span> += <span class="m">0xA10AFD</span> <span class="c1">// base address for property owned</span> |
− | 05E0: 1@ = read_memory 0@ size 1 virtual_protect 0 // get status of property | + | 05E0: <span class="nv">1@</span> = read_memory <span class="nv">0@</span> size <span class="m">1</span> virtual_protect <span class="m">0</span> <span class="c1">// get status of property</span> |
− | if | + | <span class="k">if</span> |
− | 1@ == 1 // if it is owned | + | <span class="nv">1@</span> == <span class="m">1</span> <span class="c1">// if it is owned</span> |
− | then | + | <span class="k">then</span> |
− | 05DF: write_memory 0@ size 1 value 0 virtual_protect 0 // set to not owned | + | 05DF: write_memory <span class="nv">0@</span> size <span class="m">1</span> value <span class="m">0</span> virtual_protect <span class="m">0</span> <span class="c1">// set to not owned</span> |
− | 05E0: 0@ = read_memory 0x978E08 size 4 virtual_protect 0 // get total owned | + | 05E0: <span class="nv">0@</span> = read_memory <span class="m">0x978E08</span> size <span class="m">4</span> virtual_protect <span class="m">0</span> <span class="c1">// get total owned</span> |
− | 0@ -= 1 // decrement by 1 | + | <span class="nv">0@</span> -= <span class="m">1</span> <span class="c1">// decrement by 1</span> |
− | 05DF: write_memory 0x978E08 size 4 value 0@ virtual_protect 0 // set total to new value | + | 05DF: write_memory <span class="m">0x978E08</span> size <span class="m">4</span> value <span class="nv">0@</span> virtual_protect <span class="m">0</span> <span class="c1">// set total to new value</span> |
− | end | + | <span class="k">end</span> |
− | 05F6: ret 0 | + | 05F6: ret <span class="m">0</span> |
− | </ | + | }} |
+ | |||
Place this line anywhere within the external script: | Place this line anywhere within the external script: | ||
− | < | + | {{Pre|class=sb-code|1= |
− | + | 05F5: call_scm_func <span class="nl">@opcode_0542_supplement</span> inputs <span class="m">1</span> property_index [int] | |
− | + | }} | |
== Keywords == | == Keywords == | ||
− | add, increment, property, properties, owned, stat, statistics | + | set, add, increment, property, properties, owned, stat, statistics |
− | |||
[[Category:Code Snippets]] | [[Category:Code Snippets]] |
Latest revision as of 00:14, 28 November 2016
- Description
- Adds a property to the property owned stat
- Syntax
- 0542: add_property [int] to_property_own_stats
- Parameter
- [int]
- Property index (see below)
This opcode adds a property to the "Property Owned" stat (GXT key PROPOWN
). The number of property is incremented by one and the name is added to the list of properties. Values higher than the ones in the game can be used but only the number of properties will be incremented; the property name will not show up.
Properties
Id | Enum | GXT key | Property |
---|---|---|---|
0 | PROP_MALIBU | STPR_1 | The Malibu |
1 | PROP_PRINTWORKS | STPR_2 | Print Works |
2 | PROP_FILMSTUDIO | STPR_3 | Film Studio |
3 | PROP_ICECREAM | STPR_4 | Ice Cream Factory |
4 | PROP_CARSHOWROOM | STPR_5 | Car Showroom |
5 | PROP_TAXICO | STPR_6 | Taxi Company |
6 | PROP_BOATYARD | STPR_7 | Boatyard |
7 | PROP_STRIPCLUB | STPR_8 | Pole Position Club |
8 | PROP_VICEPOINT | STPR_9 | 3321 Vice Point |
9 | PROP_LINKSVIEW | STPR_10 | Links View Apartment |
10 | PROP_EL_SWANKO | STPR_11 | El Swanko Casa |
11 | PROP_WASHINGTON_STREET | STPR_12 | 1102 Washington Street |
12 | PROP_OCEANHEIGHTS | STPR_13 | Ocean Heights Apartment |
13 | PROP_SKUMOLESHACK | STPR_14 | Skumole Shack |
14 | PROP_HYMAN_CONDO | STPR_15 | Hyman Condo |
Removing an owned property
This supplemental code allows you to remove a property from the property owned stat. It uses Sanny Builder with CLEO for Vice City in an external script (not the main one) and tested on US v1.0.
:opcode_0542_supplement // 0@ - input param (property index) 0@ += 0xA10AFD // base address for property owned 05E0: 1@ = read_memory 0@ size 1 virtual_protect 0 // get status of property if 1@ == 1 // if it is owned then 05DF: write_memory 0@ size 1 value 0 virtual_protect 0 // set to not owned 05E0: 0@ = read_memory 0x978E08 size 4 virtual_protect 0 // get total owned 0@ -= 1 // decrement by 1 05DF: write_memory 0x978E08 size 4 value 0@ virtual_protect 0 // set total to new value end 05F6: ret 0
Place this line anywhere within the external script:
05F5: call_scm_func @opcode_0542_supplement inputs 1 property_index [int]
Keywords
set, add, increment, property, properties, owned, stat, statistics