Difference between revisions of "00A0"

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{{Icon|trilogy}} '''GET_CHAR_COORDINATES'''
+
{{Icon|t}} '''GET_CHAR_COORDINATES'''
 
<hr />
 
<hr />
 
'''Description'''
 
'''Description'''
: Gets the coordinates of the character
+
: Gets the character's coordinates point
 
'''Syntax'''
 
'''Syntax'''
: 00A0: store_actor [''char handle''] position_to [''flt1''] [''flt2''] [''flt3'']
+
: 00A0: store_actor [''char handle''] position_to [''var1''] [''var2''] [''var3'']
: Actor.StorePos( [''char handle''], [''flt1''], [''flt2''], [''flt3''] )
 
 
'''Parameter'''
 
'''Parameter'''
 
: [''char handle'']
 
: [''char handle'']
 
:: The handle of the character
 
:: The handle of the character
: [''flt1'']
+
: [''var1'']
:: Variable to store x-coordinate
+
:: Variable to store the x-coordinate
: [''flt2'']
+
: [''var2'']
:: Variable to store y-coordinate
+
:: Variable to store the y-coordinate
: [''flt3'']
+
: [''var3'']
:: Variable to store z-coordinate
+
:: Variable to store the z-coordinate
 +
'''Native analog'''
 +
: [[GET_CHAR_COORDINATES]]
  
This opcode stores the current position of the character's x, y, and z-coordinates.
+
This opcode stores the x, y, and z-coordinates of the center of mass of the character's body. It is roughly +1.04 z higher than the z-coordinate of the character's feet, which is used when setting the character's coordinates using [[00A1]]. If the character is in a vehicle, the opcode gets the coordinates of the center of mass of the vehicle's body instead.
  
 
== Keywords ==
 
== Keywords ==
get, store, actor, position
+
get, store, actor, character, position, coordinates, location
  
 
== See also ==
 
== See also ==
* [[00A1]], sets the character's coordinates
+
* {{Icon|3}} {{Icon|VC}} [[0054]], gets the player's coordinates
 
+
* {{Icon|t}} [[00A1]], sets the character's coordinates
* [[0054]], gets the player's coordinates
+
* {{Icon|t}} [[00AA]], gets the vehicle's coordinates
* [[00AA]], gets the vehicle's coordinates
+
* {{Icon|t}} [[01BB]], gets the object's coordinates
* [[01BB]], gets the object's coordinates
 
  
 
[[Category:OpCodes]]
 
[[Category:OpCodes]]

Latest revision as of 04:56, 8 December 2015

GTA III Vice City San Andreas GET_CHAR_COORDINATES


Description

Gets the character's coordinates point

Syntax

00A0: store_actor [char handle] position_to [var1] [var2] [var3]

Parameter

[char handle]
The handle of the character
[var1]
Variable to store the x-coordinate
[var2]
Variable to store the y-coordinate
[var3]
Variable to store the z-coordinate

Native analog

GET_CHAR_COORDINATES

This opcode stores the x, y, and z-coordinates of the center of mass of the character's body. It is roughly +1.04 z higher than the z-coordinate of the character's feet, which is used when setting the character's coordinates using 00A1. If the character is in a vehicle, the opcode gets the coordinates of the center of mass of the vehicle's body instead.

Keywords

get, store, actor, character, position, coordinates, location

See also

  • GTA III Vice City 0054, gets the player's coordinates
  • GTA III Vice City San Andreas 00A1, sets the character's coordinates
  • GTA III Vice City San Andreas 00AA, gets the vehicle's coordinates
  • GTA III Vice City San Andreas 01BB, gets the object's coordinates