Difference between revisions of "Real Time Clock"
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(can't see a reason why it woundn't work in GTA III) |
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This code snippet is a modification that attempts to make one game minute equal to one real minute. | This code snippet is a modification that attempts to make one game minute equal to one real minute. | ||
==Installation== | ==Installation== | ||
− | This installation guide uses the latest version of the [[ | + | This installation guide uses the latest version of the [[Sanny Builder]]. |
− | Find | + | Find: |
− | + | <source lang="scm">004F: create_thread @MS_BIKE_MISSIONS</source> | |
− | + | and add below: | |
− | + | <source lang="scm">004F: create_thread @RTMOD</source> | |
− | Find | + | Find: |
− | + | <source lang="scm">//-------------Mission 0---------------</source> | |
− | + | and add above: | |
− | + | <source lang="scm">:RTMOD | |
− | + | 03A4: name_thread 'RTMOD' // This is the name of the thread. | |
− | + | :RTMOD_11 | |
− | + | 0001: wait 0 ms // The code is in loop so you need a wait here to prevent a crash. | |
− | + | 00BF: 0@ = current_time_hours, 1@ = current_time_minutes // This stores the game's current time in hours as 0@ and in minutes as 1@. | |
− | + | 00C0: set_current_time_hours_to 0@ minutes_to 1@ // This forces the time to stay still. | |
− | + | 01B6: set_weather 0 // Because of the manipulation of time in loop, the weather would change constantly. This prevents the weather from doing that. | |
− | + | 00D6: if | |
− | + | 0019: 32@ > 59999 // Checks if 59999 milliseconds has passed (1 minute). | |
− | + | 004D: jump_if_false @RTMOD_11 // If not, loop back up. If yes, continue. | |
− | + | 0006: 32@ = 0 // Internal timer 32@ is reset so it can check if one minute has passed again later on. | |
− | + | 000A: 1@ += 1 // One game minute is added. | |
− | + | 00D6: if | |
− | + | 0019: 1@ > 59 // Checks if time in minutes passed 59 minutes. | |
− | + | 004D: jump_if_false @RTMOD_128 // If not, jump to next label. If yes, continue. | |
− | + | 0006: 1@ = 0 // Resets the minute. | |
− | + | 000A: 0@ += 1 // One game hour is added because 59 minutes has passed. | |
− | + | 00D6: if | |
− | + | 0019: 0@ > 23 // Checks if time in hours passed 23 hours. | |
− | + | 004D: jump_if_false @RTMOD_128 // If not, jump to next label. If yes, continue. | |
− | + | 0006: 0@ = 0 // Resets the hour. | |
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− | 0001: wait 0 ms // The code is in loop so you need a wait here to prevent a crash. | ||
− | 00BF: 0@ = current_time_hours, 1@ = current_time_minutes // This stores the game's current time in hours as 0@ and in minutes as 1@. | ||
− | 00C0: set_current_time_hours_to 0@ minutes_to 1@ // This forces the time to stay still. | ||
− | 01B6: set_weather 0 // Because of the manipulation of time in loop, the weather would change constantly. This prevents the weather from doing that. | ||
− | 00D6: if | ||
− | 0019: 32@ > 59999 // Checks if 59999 milliseconds has passed (1 minute). | ||
− | 004D: jump_if_false @RTMOD_11 // If not, loop back up. If yes, continue. | ||
− | 0006: 32@ = 0 // Internal timer 32@ is reset so it can check if one minute has passed again later on. | ||
− | 000A: 1@ += 1 // One game minute is added. | ||
− | 00D6: if | ||
− | 0019: 1@ > 59 // Checks if time in minutes passed 59 minutes. | ||
− | 004D: jump_if_false @RTMOD_128 // If not, jump to next label. If yes, continue. | ||
− | 0006: 1@ = 0 // Resets the minute. | ||
− | 000A: 0@ += 1 // One game hour is added because 59 minutes has passed. | ||
− | 00D6: if | ||
− | 0019: 0@ > 23 // Checks if time in hours passed 23 hours. | ||
− | 004D: jump_if_false @RTMOD_128 // If not, jump to next label. If yes, continue. | ||
− | 0006: 0@ = 0 // Resets the hour. | ||
− | + | :RTMOD_128 | |
− | 00C0: set_current_time_hours_to 0@ minutes_to 1@ // Game time is forced to set at those values. | + | 00C0: set_current_time_hours_to 0@ minutes_to 1@ // Game time is forced to set at those values. |
− | 0002: jump @RTMOD_11 // Loops back up.< | + | 0002: jump @RTMOD_11 // Loops back up.</source> |
==Information== | ==Information== | ||
− | Author: Barton Waterduck<br> | + | Author: [[Barton Waterduck]]<br> |
− | + | Games: [[GTA 3]], [[GTA VC]], [[GTA SA]] | |
− | [[Category:Code Snippets]] | + | [[Category:Code Snippets]][[Category:GTA 3]][[Category:GTA VC]][[Category:GTA SA]] |
Latest revision as of 11:21, 29 March 2009
This code snippet is a modification that attempts to make one game minute equal to one real minute.
Installation
This installation guide uses the latest version of the Sanny Builder.
Find:
004F: create_thread @MS_BIKE_MISSIONS
and add below:
004F: create_thread @RTMOD
Find:
//-------------Mission 0---------------
and add above:
:RTMOD
03A4: name_thread 'RTMOD' // This is the name of the thread.
:RTMOD_11
0001: wait 0 ms // The code is in loop so you need a wait here to prevent a crash.
00BF: 0@ = current_time_hours, 1@ = current_time_minutes // This stores the game's current time in hours as 0@ and in minutes as 1@.
00C0: set_current_time_hours_to 0@ minutes_to 1@ // This forces the time to stay still.
01B6: set_weather 0 // Because of the manipulation of time in loop, the weather would change constantly. This prevents the weather from doing that.
00D6: if
0019: 32@ > 59999 // Checks if 59999 milliseconds has passed (1 minute).
004D: jump_if_false @RTMOD_11 // If not, loop back up. If yes, continue.
0006: 32@ = 0 // Internal timer 32@ is reset so it can check if one minute has passed again later on.
000A: 1@ += 1 // One game minute is added.
00D6: if
0019: 1@ > 59 // Checks if time in minutes passed 59 minutes.
004D: jump_if_false @RTMOD_128 // If not, jump to next label. If yes, continue.
0006: 1@ = 0 // Resets the minute.
000A: 0@ += 1 // One game hour is added because 59 minutes has passed.
00D6: if
0019: 0@ > 23 // Checks if time in hours passed 23 hours.
004D: jump_if_false @RTMOD_128 // If not, jump to next label. If yes, continue.
0006: 0@ = 0 // Resets the hour.
:RTMOD_128
00C0: set_current_time_hours_to 0@ minutes_to 1@ // Game time is forced to set at those values.
0002: jump @RTMOD_11 // Loops back up.
Information
Author: Barton Waterduck
Games: GTA 3, GTA VC, GTA SA