Difference between revisions of "0164"
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(→See also) |
(this disables any markers/blips) |
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{{OpCode | {{OpCode | ||
| ini = 0164=1, %1d% | | ini = 0164=1, %1d% | ||
− | | description = Disables | + | | description = Disables the blip |
− | | p1 = | + | | p1 = Blip handle |
| game = [[GTA 3]], [[Vice City]], [[San Andreas]] | | game = [[GTA 3]], [[Vice City]], [[San Andreas]] | ||
+ | | native = [[REMOVE_BLIP]] | ||
}} | }} | ||
+ | This opcode disables any blips, created by [[018A]], etc., and including arrows created using [[0186]], [[0187]], [[0188]], etc. | ||
− | + | ==Sanny Builder example== | |
− | + | <source lang="scm">0164: disable_marker 0@</source> | |
− | |||
− | <source lang="scm">0164: disable_marker | ||
==Note== | ==Note== | ||
Line 22: | Line 22: | ||
*[[0187]] – Creates a marker above an actor. | *[[0187]] – Creates a marker above an actor. | ||
*[[0188]] – Creates a marker above an object. | *[[0188]] – Creates a marker above an object. | ||
− | + | *[[018A]] – Creates a map blip. | |
− | *[[018A]] – Creates a map blip | ||
==Keywords== | ==Keywords== | ||
− | marker, disable | + | marker, blip, remove, disable |
Revision as of 15:06, 19 December 2010
{{{games}}}
- Description
- Disables the blip
- Syntax
- {{{syntax1}}}
- Parameter
- Native analog
- REMOVE_BLIP
This opcode disables any blips, created by 018A, etc., and including arrows created using 0186, 0187, 0188, etc.
Sanny Builder example
0164: disable_marker 0@
Note
In Sanny Builder, this opcode is equivalent to the command Marker.Disable.
Example:
Marker.Disable(0@)
See also
- 0186 – Creates a marker above a car.
- 0187 – Creates a marker above an actor.
- 0188 – Creates a marker above an object.
- 018A – Creates a map blip.
Keywords
marker, blip, remove, disable