Difference between revisions of "0164"
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Line 1: | Line 1: | ||
+ | __NOTOC__ | ||
{{OpCode | {{OpCode | ||
| ini = 0164=1, %1d% | | ini = 0164=1, %1d% | ||
Line 17: | Line 18: | ||
Example: <source lang="scm">Marker.Disable(0@)</source> | Example: <source lang="scm">Marker.Disable(0@)</source> | ||
− | ==See | + | ==See also== |
− | *[[0186]] Creates a marker above a car. | + | *[[0186]] – Creates a marker above a car. |
− | *[[0187]] Creates a marker above an actor. | + | *[[0187]] – Creates a marker above an actor. |
− | *[[0188]] Creates a marker above an object. | + | *[[0188]] – Creates a marker above an object. |
− | *[[0168]] Sets the marker size (usually 3). | + | *[[0168]] – Sets the marker size (usually 3). |
==Keywords== | ==Keywords== | ||
marker, disable | marker, disable |
Revision as of 11:38, 30 October 2010
{{{games}}}
- Description
- Disables a marker.
- Syntax
- {{{syntax1}}}
- Parameter
This opcode disables a marker created using 0186, 0187 or 0188.
Sanny Builder Example
0164: disable_marker $MARKER_CATALINA
Note
In Sanny Builder, this opcode is equivalent to the command Marker.Disable.
Example:
Marker.Disable(0@)
See also
- 0186 – Creates a marker above a car.
- 0187 – Creates a marker above an actor.
- 0188 – Creates a marker above an object.
- 0168 – Sets the marker size (usually 3).
Keywords
marker, disable