Difference between revisions of "0164"
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In Sanny Builder, this opcode is equivalent to the command '''Marker.Disable'''. | In Sanny Builder, this opcode is equivalent to the command '''Marker.Disable'''. | ||
Example: <source lang="scm">Marker.Disable(0@)</source> | Example: <source lang="scm">Marker.Disable(0@)</source> | ||
+ | |||
+ | ==See Also== | ||
+ | *[[0186]] Creates a marker above a car. | ||
+ | *[[0187]] Creates a marker above an actor. | ||
+ | *[[0188]] Creates a marker above an object. | ||
+ | *[[0168]] Sets the marker size (usually 3). | ||
==Keywords== | ==Keywords== | ||
marker, disable | marker, disable |
Revision as of 09:08, 30 October 2010
{{{games}}}
- Description
- Disables a marker.
- Syntax
- {{{syntax1}}}
- Parameter
This opcode disables a marker created using 0186, 0187 or 0188.
Sanny Builder Example
0164: disable_marker $MARKER_CATALINA
Note
In Sanny Builder, this opcode is equivalent to the command Marker.Disable.
Example:
Marker.Disable(0@)
See Also
- 0186 Creates a marker above a car.
- 0187 Creates a marker above an actor.
- 0188 Creates a marker above an object.
- 0168 Sets the marker size (usually 3).
Keywords
marker, disable