Difference between revisions of "0AAD"

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(example is too short to be useful)
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This opcode sets a loaded MP3's action. Play, Stop, Pause and Resume are currently supported. It is used in conjunction with opcodes [[0AAB]] and [[0AAC]]
 
This opcode sets a loaded MP3's action. Play, Stop, Pause and Resume are currently supported. It is used in conjunction with opcodes [[0AAB]] and [[0AAC]]
[[Sanny Builder]] example:<source lang="scm">0AAD: set_mp3 $hMP3 perform_action 1</source>
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[[Sanny Builder]] example:<source lang="scm">0AAD: set_mp3 0@ perform_action 1</source>
  
 
Action Numbers:
 
Action Numbers:
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==Keywords==
 
==Keywords==
load, mp3
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load, mp3, audio, sound
  
 
==Notes==
 
==Notes==

Revision as of 21:13, 22 March 2010

{{{games}}}


Description
Sets a loaded MP3's action
Syntax
{{{syntax1}}}
Parameter

This opcode sets a loaded MP3's action. Play, Stop, Pause and Resume are currently supported. It is used in conjunction with opcodes 0AAB and 0AAC

Sanny Builder example:

0AAD: set_mp3 0@ perform_action 1

Action Numbers:

0: Stop
1: Play
2: Pause
3: Resume

Keywords

load, mp3, audio, sound

Notes

The MP3 opcodes have been known to cause crashes on some occasions. Take care when using these opcodes.