Difference between revisions of "024A"
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| p1 = X-coordinate | | p1 = X-coordinate | ||
| p2 = Y-coordinate | | p2 = Y-coordinate | ||
− | | p3 = Phone | + | | p3 = Phone ID |
| game = [[GTA 3]], [[Vice City]] | | game = [[GTA 3]], [[Vice City]] | ||
}} | }} | ||
− | This opcode gets a payphone (ID 341) at or near the coordinate and assigns it to a handle. | + | This opcode gets a payphone (ID 341) at or near the coordinate and assigns it to a handle. Up to 49 phones can be stored in the game. This opcode cannot create a payphone object. The coordinates have to be close to a payphone or else the game can crash. Note that the third parameter is placed in the beginning instead of at the end. |
[[Sanny Builder]] example:<source lang="scm">024A: $292 = create_phone_at 36.90385 -1023.3</source> | [[Sanny Builder]] example:<source lang="scm">024A: $292 = create_phone_at 36.90385 -1023.3</source> |
Revision as of 16:57, 5 March 2010
{{{games}}}
- Description
- Gets a payphone at a location
- Syntax
- {{{syntax1}}}
- Parameter
This opcode gets a payphone (ID 341) at or near the coordinate and assigns it to a handle. Up to 49 phones can be stored in the game. This opcode cannot create a payphone object. The coordinates have to be close to a payphone or else the game can crash. Note that the third parameter is placed in the beginning instead of at the end.
Sanny Builder example:
024A: $292 = create_phone_at 36.90385 -1023.3