Difference between revisions of "055B"
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| game = [[Vice City]] | | game = [[Vice City]] | ||
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− | This opcode creates a clothing pickup. Like most pickups, it spins, glows, and can be "picked up" by walking through it. The pickup uses model | + | This opcode creates a clothing pickup. Like most pickups, it spins, glows, and can be "picked up" by walking through it. The pickup uses the model clothesp.dff to create the pickup so the model has to be at least defined somewhere in an [[IDE]] file for the opcode to work. This pickup is unique for having a text above the pickup. The text depends on its ID. The opcode alone does not let the player change clothes. To change clothes, see [[clothes pickup]] for the code used in Vice City. |
==Clothing IDs== | ==Clothing IDs== | ||
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==Keywords== | ==Keywords== | ||
− | pickups, clothes | + | pickups, clothes, clothesp |
==See also== | ==See also== | ||
[[Clothes pickup]] | [[Clothes pickup]] |
Revision as of 21:54, 31 January 2010
{{{games}}}
- Description
- Creates a clothing pickup
- Syntax
- {{{syntax1}}}
- Parameter
This opcode creates a clothing pickup. Like most pickups, it spins, glows, and can be "picked up" by walking through it. The pickup uses the model clothesp.dff to create the pickup so the model has to be at least defined somewhere in an IDE file for the opcode to work. This pickup is unique for having a text above the pickup. The text depends on its ID. The opcode alone does not let the player change clothes. To change clothes, see clothes pickup for the code used in Vice City.
Clothing IDs
ID | GXT entry | Clothing |
---|---|---|
1 | OUTFT1 | Street |
2 | OUTFT2 | Soiree |
3 | OUTFT3 | Coveralls |
4 | OUTFT4 | Country Club |
5 | OUTFT5 | Havana |
6 | OUTFT6 | Cop |
7 | OUTFT7 | Bank Job |
8 | OUTFT8 | Casual |
9 | OUTFT9 | Mr Vercetti |
10 | OUTFT10 | Tracksuit |
11 | OUTFT11 | Tracksuit |
12 | OUTFT12 | Frankie |
13 | OUTFT13 | MC Tommy (unused) |
Keywords
pickups, clothes, clothesp