Difference between revisions of "015C"
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| p2 = Time (0 = night: 19:00 - 8:00, 1 = day: 8:00 - 19:00) | | p2 = Time (0 = night: 19:00 - 8:00, 1 = day: 8:00 - 19:00) | ||
| p3 = unknown (was documented as density but it's not) | | p3 = unknown (was documented as density but it's not) | ||
− | | p4 = {{Icon|3}} Mafia, {{Icon|VC}} Cubans | + | | p4 = {{Icon|3}} Mafia, {{Icon|VC}} Cubans, {{Icon|LCS}} Leone, {{Icon|VCS}} Umberto's guys |
− | | p5 = {{Icon|3}} Triads, {{Icon|VC}} Haitians | + | | p5 = {{Icon|3}} Triads, {{Icon|VC}} Haitians, {{Icon|LCS}} Triad, {{Icon|VCS}} Cholos |
− | | p6 = {{Icon|3}} Diablos, {{Icon|VC}} Streetwannabe's | + | | p6 = {{Icon|3}} Diablos, {{Icon|VC}} Streetwannabe's, {{Icon|LCS}} Diablo, {{Icon|VCS}} Sharks |
− | | p7 = {{Icon|3}} Yakuza, {{Icon|VC}} Diaz's gang | + | | p7 = {{Icon|3}} Yakuza, {{Icon|VC}} Diaz's gang, {{Icon|LCS}} Yakuza, {{Icon|VCS}} Army |
− | | p8 = {{Icon|3}} Yardies, {{Icon|VC}} Security guards | + | | p8 = {{Icon|3}} Yardies, {{Icon|VC}} Security guards, {{Icon|LCS}} Yardie, {{Icon|VCS}} Security |
− | | p9 = {{Icon|3}} Colombians, {{Icon|VC}} Biker gang | + | | p9 = {{Icon|3}} Colombians, {{Icon|VC}} Biker gang, {{Icon|LCS}} Columbian, {{Icon|VCS}} Bikers |
− | | p10 = {{Icon|3}} Hoods, {{Icon|VC}} Vercetti gang | + | | p10 = {{Icon|3}} Hoods, {{Icon|VC}} Vercetti gang, {{Icon|LCS}} Hood, {{Icon|VCS}} Vance |
− | | p11 = {{Icon|3}} Cops, {{Icon|VC}} Golfers | + | | p11 = {{Icon|3}} Cops, {{Icon|VC}} Golfers, {{Icon|LCS}} Forelli, {{Icon|VCS}} Golfer |
− | | p12 = 0 (any other value crashes the game) | + | | p12 = {{Icon|VC}} 0 (any other value crashes the game), {{Icon|LCS}} Sindacco, {{Icon|VCS}} Vance |
− | | p13 = {{Icon|VC}} Cops | + | | p13 = {{Icon|VC}}{{Icon|LCS}}{{Icon|VCS}} Cops |
− | | game = [[GTA 3]], [[Vice City]] | + | | game = [[GTA 3]], [[Vice City]], [[Liberty City Stories]] (0161), [[Vice City Stories]] (00B7) |
}} | }} | ||
This opcode sets the zone's gang info. This opcodes only spawns them on foot. To spawn them in cars, use opcode [[0152]]. In GTA III, this opcode has only 11 parameters. Vice City added two extra parameters to include more gangs. Parameters 4 and up are integers from 0 to 1000. These set the density of the gang. 0 means the gang takes up 0% of the random ped in the area and 1000 means the gang takes up 100% of the random ped in the area. The numbers added up cannot exceed 1000 or else the game will not properly spawn the gang. | This opcode sets the zone's gang info. This opcodes only spawns them on foot. To spawn them in cars, use opcode [[0152]]. In GTA III, this opcode has only 11 parameters. Vice City added two extra parameters to include more gangs. Parameters 4 and up are integers from 0 to 1000. These set the density of the gang. 0 means the gang takes up 0% of the random ped in the area and 1000 means the gang takes up 100% of the random ped in the area. The numbers added up cannot exceed 1000 or else the game will not properly spawn the gang. |
Revision as of 18:30, 27 January 2010
{{{games}}}
- Description
- Sets the zone's gang spawn
- Syntax
- {{{syntax1}}}
- Parameter
This opcode sets the zone's gang info. This opcodes only spawns them on foot. To spawn them in cars, use opcode 0152. In GTA III, this opcode has only 11 parameters. Vice City added two extra parameters to include more gangs. Parameters 4 and up are integers from 0 to 1000. These set the density of the gang. 0 means the gang takes up 0% of the random ped in the area and 1000 means the gang takes up 100% of the random ped in the area. The numbers added up cannot exceed 1000 or else the game will not properly spawn the gang.