Difference between revisions of "2DFX"
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|<center>IDE flag</center>||IDE flag, only the time-dependent flags are useable | |<center>IDE flag</center>||IDE flag, only the time-dependent flags are useable | ||
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− | |<center>Flash</center>||sets the type of flashing | + | |<center>Flash</center>||sets the type of flashing ([[2DFX#Types of Flashes|see below]]) |
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− | |<center>Wet</center>||sets the particle to be reflective on wet grounds | + | |<center>Wet</center>||sets the particle to be "reflective" on wet grounds |
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− | |<center>Flare</center>||sets the particle to create a lens flare on the screen, similar to what the sun does | + | |<center>Flare</center>||sets the particle to create a lens flare on the screen, similar to what the sun does<br>0 - no lens flare, 1 - lens flare effect |
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|<center>Dust</center>||sets the intensity of light reflecting off dust, values 4 to 7 have visible effects | |<center>Dust</center>||sets the intensity of light reflecting off dust, values 4 to 7 have visible effects | ||
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|<center>Type</center>||type of 2DFX, always 1 for particles | |<center>Type</center>||type of 2DFX, always 1 for particles | ||
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− | |<center>Particle</center>||particle type | + | |<center>Particle</center>||particle type ([[2DFX#Types of Particles|see below]]) |
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|<center>Size</center>||the size of the particle | |<center>Size</center>||the size of the particle |
Revision as of 00:34, 28 November 2009
Supported games: | GTA III, GTA VC | |||||||||||||||
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Brief description: | Used to place lights, particles, and ped behaviors on objects | |||||||||||||||
IDE Sections:
|
2DFX is a section in the item definition file. It is used to place lights, particles, and ped behaviors on objects.
Contents
GTA III - Vice City
Type 0: Light
ID, X, Y, Z, R, G, B, 200, Type, Corona, Shadow, Distance, Outer range, Size, Inner range, IDE flag, Wet, Flare, Dust
Identifier | Description |
---|---|
associated to existing object ID defined in OBJS section | |
X, Y, and Z coordinates relative to the center of the object | |
color of the light and everything associated it in RGB format | |
type of 2DFX, always 0 for lights | |
corona associated to the light defined in particle.txd , usually "coronastar" for lighta
| |
shadow associated to the light?, usually "shad_exp" | |
view distance of the light, is limited by the draw distance of the host object | |
the range the light can cast on objects, cars, and peds | |
the size of the corona, can be a float or integer, size 0 means no visible corona but effect of light still visible | |
the range the light can cast on the ground | |
IDE flag, only the time-dependent flags are useable | |
sets the type of flashing (see below) | |
sets the particle to be "reflective" on wet grounds | |
sets the particle to create a lens flare on the screen, similar to what the sun does 0 - no lens flare, 1 - lens flare effect | |
sets the intensity of light reflecting off dust, values 4 to 7 have visible effects |
Types of Flashes
0 | constantly lit all time |
1 | constantly lit at night |
2 | occasional flicker all time |
3 | occasional flicker at night |
4 | ~1 second flashes |
5 | ~1 second flashes at night |
6 | ~2 seconds flashes |
7 | ~2 seconds flashes at night |
8 | ~3 seconds flashes |
9 | ~3 seconds flashes at night |
10 | random flicker |
11 | random flicker at night |
Type 1: Particle
ID, X, Y, Z, R, G, B, 200, Type, Particle, unk1, unk2, Size
Identifier | Description |
---|---|
associated to existing object ID defined in OBJS section | |
X, Y, and Z coordinates relative to the center of the object | |
useless values | |
type of 2DFX, always 1 for particles | |
particle type (see below) | |
the size of the particle |
Types of Particles
0 | small white smoke |
1 | medium white smoke |
2 | large white smoke |
3 | fire |
4 | black smoke |
5 | water fountain |
6 | water spray |